19-5-2010 update

Discussion in 'Team Fortress 2' started by Luna, 20 May 2010.

  1. 19-5-2010 update

    Improved crash reporting system to enable more detailed crash reports
    Fixed a client crash caused by a buffer overflow while processing temp entities

    Counter-Strike: Source Beta
    Fixed not being able to add bots to the game using the Create Server dialog
    Fixed some movement ConVars to match the current Counter-Strike: Source settings for default values and flags
    Fixed several rubberbanding/stuttering issues with objects and players
    Fixed several ConVars (sv_accelerate, maxspeed, etc.) being hidden
    Fixed bloom problems
    Fixed a server crash caused by malformed client autobuy string
    Fixed developer console output being on by default
    Fixed "Report Bug" in the main menu not working
    Fixed the missing icon for the desktop shortcut
    Fixed the "rebuy" command not buying the correct items depending on the order they were purchased in
    Fixed the clock image in the spectator HUD being clipped

    Team Fortress 2
    Fixed a case where the Spy could start taunting and cloak at the same time
    Flamethrower changes
    Increased base damage 10%
    Afterburn duration increased (from 6 to 10)
    Flares that hit a burning player at mid-to-long range will crit
    Reduced Backburner damage bonus from 20% to 15%
     
  2. Soooo the pyro is basically back to where it was before, only with a faster airblast? :s
     
  3. Mole45 Dance Little Liar

    and weaker Fag burner, better flare gun. Oh yay...
     
  4. gRiMrEaPeRsco Thunder ... wait for it ... Penis

    why the burn length increase? WWHHHHYYYYYYY?
     
  5. Geit Coding wizard!


    Buff burner got buffed, not nerfed I think
     
  6. AgentDoubleF I just wanna make you go pop..

    Yaaay!
     
  7. The backburner did get buffed; it now does 101% of the damage it did before all these recent updates.

    The update notes may say the damage bonus has increased, but it runs off a higher base damage. (1*1.2 < 1.1*1.15)
     
  8. It's been put back to where it was - yes sure it made for more skilful play, as you couldn't rely on the afterburn to take down a player (which is what Valve actually state you can do in the hints ingame), but it was a little too short to do proper damage. Personally I'd have put it to 8 - 6 was too short, but 10's too long again. Nothing more frustrating than showing a recently-respawned pyro on the killcam :/
     
  9. Nope, pyro is still 88% pre nerf damage.
     
  10. gRiMrEaPeRsco Thunder ... wait for it ... Penis

    yup, i still crash due to some overflow
     
  11. AgentDoubleF I just wanna make you go pop..

    same here! CutlLinkedList Overflow or something like that, right?
     
  12. gRiMrEaPeRsco Thunder ... wait for it ... Penis

    ya, but its only happend on ph so far, but i havent really played on other server so mabye its not ph
     
  13. AgentDoubleF I just wanna make you go pop..

    it happened to me twice in five minutes(excluding the launching) now. Both on ph and normal arena.
     

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