Best Posts in Thread: Player Reward System

  1. Geit Coding wizard!

    Changes:
    • Tweaked base price of perks.
    • You can no longer lose credits when there are less than 4 players (You couldn't gain them , so this seems fair).
    • Buying a perk for 30 days now has a 25% discount, as opposed to 20%
    • Attempted to fix bugs with corrupted client ids and misdirected perks
    • Added a "Earned That Round" message
    • Stopped client variables from persisting over map changes/disconnects.
    • You now get more credits from all actions for being one of the first on the servers.
     
  2. Reag My name is an anagram for a reason

    People like you make me facedesk every day.
    Just because there are a few walk and shoot players does not mean the huntsman is a luck weapon, it takes skill to figure out the arch perfectly.