ph_headquarters
Thought I'd start a new thread to talk about the Prophunt map I'm working on, which I'm planning to name Headquarters.
*Update* 1/09/10
To do:
Screenshots:
Spawn, added props/fixed lights:
Main area, changed red to dark blue to keep flow, seems to make more sense:
Top, made a few fixes with textures/lighting:
Outside, added a few lights and trees:
Dark side, formerly red, added props/fixed lights:
Light side, added props/lights:
Updates:- Props added
- Textures fixed
- Lighting fixed/changed, sprites added
- Upper level fixes
- Supports added to ventilation
- Spawnroom updated
- Decals added throughout the map
Geit - (or any others), if you're there, could you please explain how to make the spawn doors open after the setup ends? I am using a logic_relay and OnSetupfinished>Open, is this correct?
- Fix shadows
- Edit a few lights
- Make spawn room door open after setup
Almost ready to release a beta.