Best Posts in Thread: ph_headquarters

  1. ph_headquarters

    Thought I'd start a new thread to talk about the Prophunt map I'm working on, which I'm planning to name Headquarters.

    *Update* 1/09/10

    • Screenshots:
      Spawn, added props/fixed lights:
      [​IMG]
      Main area, changed red to dark blue to keep flow, seems to make more sense:
      [​IMG]
      Top, made a few fixes with textures/lighting:
      [​IMG]
      Outside, added a few lights and trees:
      [​IMG]
      Dark side, formerly red, added props/fixed lights:
      [​IMG]
      Light side, added props/lights:
      [​IMG]

      Updates:
    • Props added
    • Textures fixed
    • Lighting fixed/changed, sprites added
    • Upper level fixes
    • Supports added to ventilation
    • Spawnroom updated
    • Decals added throughout the map
    To do:
    1. Fix shadows
    2. Edit a few lights
    3. Make spawn room door open after setup
    Geit - (or any others), if you're there, could you please explain how to make the spawn doors open after the setup ends? I am using a logic_relay and OnSetupfinished>Open, is this correct?

    Almost ready to release a beta.
     
    Last edited by a moderator: 28 Dec 2016