Re: Balancing Teams I think the scoring system favors KILLS a bit too much. There are things that a player can do that helps the team, but doesn´t show on the scoreboard, like rushing a medic who has an uber ready, thus forcing the medic to use the uber prematurely (we pyros love to do this) I wonder how the scoreboard would look like if you got points for inflicting damage, not just kills and assists. KpD doesn´t tell the whole truth. What class you mostly play has a big effect on your KpD. For example, I love the pyro, and my playstyle is, well, not exactly passive, lol. And yet, I´m #14 in total kills. Then again, a heavy easily reaches a high KpD (especially if regularly accompanied by a medic, which they usually are).
Re: Balancing Teams To sum up KpD is class specific and not just medic compared with other classes, scouts on average (good ones) have a kpd of like 1.5, pyros 1.5, heavys 2-3, snipers 2-4, medics 0.5, soldiers 2, demos 2, spys 1.5-2, engi 2, scouts 2. This is a VERY rough idea in my opinion