No, that would be COMPLETE bullshit .. Since the RED team uses speed to avoid / get away from the BLUE team ,and in your case the BLUE team would be as fast and could have the FaN , which stops you from running (and is noobish) .. Well i think it would be dumb :/
FaN noobish? *takes off glove* you sir, have insulted me *slaps across face with glove* i challenge you, pistols at dawn
Lol. Also we tried this before. We enabled all the classes and eventually there was a reason to eliminate each one apart from Heavy and Pyro.
If I recall, the reasons for Scout being removed where: 1. Sandman - This was before it's craptacular nerf though. 2. FaN - It means no running away. Once you're found, you're fucked. One hit and you're in the air with little to no possibility of recovery. 3. Advantage - If scouts were a playable a class, props would lose any advantage they currently have.
but in real hide and seek when ur found ur fucked (not literally) and theres the chance that the BLU scout would be running to fast to notice props anyway.
but after 1 kill as pyro and 2 as heavy they run at the same speed as the red scouts anyway, after 2 kills a heavy can easily chase down and punch a red scout
So you want a class with the same base speed as props, a speed that will increase upon prop death, can stop props from running away with the FaN and can get to any place a prop can with no health penalty, as a playable class for Prop Hunt?
Props would have nowhere to hide! On the pretty much all of the maps props use height to their advantage, yes pyros can fly up there .. but it takes up damage..
well considering scouts start off with less health i think its pretty even, and pyros can get higher than scouts
Dont compare TF2 Prophunt with CSS Hide&Seek please, except the basic game idea everything is different at some grade. That's becauce CSS is a way more unserious, fun-based game than TF2 ..... erm ..... *coughs*
No way.. then ppl will be throwing piss everywhere and just so they will see if the items around them are props or not D: