Class limits ...... WTF !!?!??!?!?!11121 I am "a bit" confused ...... because i am not seeing the positive effect of limiting the classes on your TF2 servers .... I mean ..... 2 Engineers max. at the defending team ?! This is rediculous ! At least 3+ Engineers is NEEDED to defend stage 3 dustbowl for example + the idea of telling the players which class they have to play (or not to play) is stupid imo ..... If there would be any need to balance the teams a bit more out with limiting specific classes, this would have been made that way by Valve itself, you interfere in the perfect game balance, making it completly different to defend/attack some maps (stages) and kill the playerts fun ....... plz free us again from any restrictions !
Re: Class limits ...... WTF !!?!??!?!?!11121 Please see the other thread on this matter, post your opinions there. P.S: Class limits suck, hard.
Re: Class limits ...... WTF !!?!??!?!?!11121 Tru but boys, we got us a spah sappin' mah terminology! Seriously though...fun servers != restrained enjoyment Get it off.
Re: Class limits ...... WTF !!?!??!?!?!11121 Well limits are quite ok but plz put them to 4 or 5 of each class, cuz newbs/noobs that come to GM can't play e.g. soli like some of us can, so for them there are pyro and engi, so imo 2 is way too less BUT one major advantage, it's no longer (like DB stage 2) team blue vs team sentry