Class limits ...... WTF !!?!??!?!?!11121

Discussion in 'Team Fortress 2' started by Obaruler, 8 Feb 2009.

  1. Obaruler German Rager/Spamer

    Class limits ...... WTF !!?!??!?!?!11121

    I am "a bit" confused ...... because i am not seeing the positive effect of limiting the classes on your TF2 servers ....


    I mean ..... 2 Engineers max. at the defending team ?! This is rediculous ! At least 3+ Engineers is NEEDED to defend stage 3 dustbowl for example + the idea of telling the players which class they have to play (or not to play) is stupid imo ..... If there would be any need to balance the teams a bit more out with limiting specific classes, this would have been made that way by Valve itself, you interfere in the perfect game balance, making it completly different to defend/attack some maps (stages) and kill the playerts fun ....... plz free us again from any restrictions ! :P
     
  2. Geit Coding wizard!

    Re: Class limits ...... WTF !!?!??!?!?!11121

    Please see the other thread on this matter, post your opinions there.

    P.S:
    Class limits suck, hard.
     
  3. BeauChaotica bodyshot noob

    Re: Class limits ...... WTF !!?!??!?!?!11121

    Tru but boys, we got us a spah sappin' mah terminology!

    Seriously though...fun servers != restrained enjoyment :P Get it off.
     
  4. Robbiebob Non Verba, Sed Acta

    Re: Class limits ...... WTF !!?!??!?!?!11121

    Well limits are quite ok but plz put them to 4 or 5 of each class, cuz newbs/noobs that come to GM can't play e.g. soli like some of us can, so for them there are pyro and engi, so imo 2 is way too less

    BUT

    one major advantage, it's no longer (like DB stage 2) team blue vs team sentry
     

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