[Concept] TF2 Racemod

Discussion in 'Team Fortress 2' started by Dark, 2 Jun 2010.

  1. Pong Lenis blaming goat since 2010

    ok dark, turn the cars at the start around so everybody thinks he drives in the wrong direction but in fact it is the right one :)
    i agree, having multiple rounds would be better (and the track can be easier memorized for all our faggs here)
     
  2. Where's my credits for suggesting this.
     
  3. Added >.>
     
  4. Cookies4you Crippling Pickling Prickling Disorder

    Exactly HOW are you gonna make a driving system? Will it be a vehicle, a movable terrain or will it be as simple as a truck model everyone stands on?
     
  5. The driving system will be a func_tracktrain and a couple of path_track's simulated server-side into a full drivable vehicle using WASD as the controls.

    Basically I'm writing the entire system from scratch based around an entity that moves from point A to point B at a constant speed, so there is A LOT of work to be done. Acceleration, steering, collision detection, slope detection etc. :(
     
  6. cenpls Original Bhoomika Gupta

    Good bloody luck sir. :3
     
  7. Who wants to see a video of what I've got so far? :P

    EDIT: Nvm, it's decided to start floating while accelerating >.>
     
  8. Cookies4you Crippling Pickling Prickling Disorder

    I do!
     


  9. The retarded lag is my PC+Fraps failing - it's actually really smooth driving.
     
  10. BeauChaotica bodyshot noob

    I fear a lot of squaring coming up in this coding....acceleration, speed bleh bleh maths maths physics physics ugh
     
  11. Yeah :(

    Atm everything is linear for testing purposes, or at least until I get slope detection to work and reverse not to make it spin insanely fast D:
     
  12. Video finished processing at last - quoting in case anyone missed it on the last page.

    As for 0:28 onwards, well, that's what reversing does atm :P

    Edit: Annotated the fail D:
     
  13. Cookies4you Crippling Pickling Prickling Disorder

    The driver should be hidden and in third person view mode. That would let the driver see where he/she's going and would allow allies to have an open platform
     
  14. AgentDoubleF I just wanna make you go pop..

    @the reversing, big rigs anyone?
     

  15. YOU'RE WINNER!
     
  16. AgentDoubleF I just wanna make you go pop..

    i hope you can go 9001 km/h in reverse with this too
     
  17. Cookies4you Crippling Pickling Prickling Disorder

    Rofl, Big Rigs... Mak 7 reverse speed ftw
     
  18. AgentDoubleF I just wanna make you go pop..

    O-O-O-O-O-OFF-TOPIC BREAKER! When can we access the test server too? D:
     
  19. Cookies4you Crippling Pickling Prickling Disorder

    who doesn't want to try this server? currently, only geit and dark are on it though :P. at least they were yesterday.
     

Users Viewing Thread (Users: 0, Guests: 0)