cp_orange_x3 Second Edition

Discussion in 'General Chat' started by Dark, 23 Jun 2009.

  1. cp_orange_x3 Second Edition

    • Realigned and replaced various textures.
    • Added 3D skybox.
    • Fixed collision on stairs.
    • Added a few health/ammo pickups.
    • Changed lighting and skybox style.
    • Added func_respawnroom to spawn points.
    • Higher skybox (more space for sticky jumps).


    [​IMG]

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    It will be up on #4 shortly :)
     
  2. Re: cp_orange_x3 Second Edition

    Looks nice!
    Good job :D
     
  3. Re: cp_orange_x3 Second Edition

    Thanks :)

    Next version will be darker (it was beginning to hurt my eyes after playing for an hour or so), and I'll try to combine being able to build teleporters in the spawns and being able to change class properly.
     
  4. Re: cp_orange_x3 Second Edition

    Just put func_respawnroom a little higher. ;)
     
  5. shadiku nyoro~n

    Re: cp_orange_x3 Second Edition

    -snip-
     
  6. The Xtractor Certified Weeaboo

    Re: cp_orange_x3 Second Edition

    nice
     
  7. Bulletproof Last one alive, Lock the door.

    Re: cp_orange_x3 Second Edition

    looks amazing , nice job
     
  8. Re: cp_orange_x3 Second Edition

    Gonna decompile this and do art stuff, then show it to you. :S
    Because from art-side it isn't that wonderful. ;p
    Anyway, good job.
     
  9. Reag My name is an anagram for a reason

    Re: cp_orange_x3 Second Edition

    I still think it needs more watchtower theming.
    Like rebuild the damn tower to look like a small version of watchtowers.

    Looks alot nicer though with a basic 3d skybox.
     
  10. The Xtractor Certified Weeaboo

    Re: cp_orange_x3 Second Edition

    finally some health :).
     
  11. Knud Phat beats only

    Re: cp_orange_x3 Second Edition

    Looks good.
    And I like maps that has some sun shine, makes me happy :P
     
  12. Longbow Victorique <3

    Re: cp_orange_x3 Second Edition

    Bravo dark. I'll enjoy playing this :P

    just a suggestion, but why not add some "things" to the open areas to cut down on the snipers a little?
     
  13. Robbiebob Non Verba, Sed Acta

    Re: cp_orange_x3 Second Edition

    Yea like some walls you use in paintball, just to cover a bit from sniper

    GJ though Dark!! ^^ Wish I knew something about mapping...
     
  14. Re: cp_orange_x3 Second Edition

    I avoided touching anything that could affect gameplay - it's mainly aimed at making the map look better :)
     
  15. Re: cp_orange_x3 Second Edition

    Do some changes, to make every other class playable, not just sniperrr. mkay =P

    annd
    gj dark =)

    oh btw one of the old 'orange' map, I remember I could be able to get onto the spawn area roof, crazzy times back then.
     
  16. The Xtractor Certified Weeaboo

    Re: cp_orange_x3 Second Edition

    its not a sniper only match, its a great spy practise map :)>
     
  17. Re: cp_orange_x3 Second Edition

    ...and it's a great get dominated practise map to :roll::bang::cry:
    I like the changes!
     
  18. Bulletproof Last one alive, Lock the door.

    Re: cp_orange_x3 Second Edition

    Yeh just cloak to thier spawn then wait for like lot's to come out then stab stab stab run no death :)
     
  19. Buratinho Активный Член

    Re: cp_orange_x3 Second Edition

    cool lightening and atmosphere on this version of the map, but unfortunately always few people there:(
     
  20. Re: cp_orange_x3 Second Edition

    Yeah we need to get #4 popular again :<

    It's easily my favourite server.
     

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