Dammit dammit dammit dammit! We're plugging away at the Engineer update. He's an interesting class to work on, because he creates a larger footprint in the game than any other class. This means we have a lot of options to work with, and the resulting set of ideas is truly daunting. Since we've already built and playtested some things that haven't worked out (with no false modesty, I think we've mastered the art of rapidly making things that aren't fun), we thought it might be interesting to give you some of our failed experiments. More...
yay engie update soon, that's going to be fun on maps like 2fort and doublecross new buildings, sentrys....dear god it's gunna be hell =s
Trading plx. I think that week will be strictly non-pub for me, not sure I could handle 10 out of the 16 players as engie - and the rest as spy!