It is amazing fun in a group It is even fun when you're alone - sometimes I like one wolfing it because I can be stealthy and rely on myself We just had a massive firefight in Electro with a few casualties (Everyone except Tim and Free!)
I've been putting off buying this for a while because I've been under the impression that it could regularly take up to an hour to find somebody who has died in your group - but according to some people I spoke to I learnt this is not the case. I might have to pick this fucker up now.
We got in a fight before where literally all of us ended up dying at least once each, and we all just literally ran back to the battle and picked up our old stuff/got stuck in and it took hardly no time at all, about a 10-15 minute run for some and that was just one side running. Usually we have both parties running to meet halfway if a side isn't pinned (in this situation they were) Eventually we came out the fight on top with Hooch and I as the sole survivors (after running back and getting stuck back into the fight) Tim almost made it but died last second
Me too, I miss out on all the fun when I...oh wait no, I just can't run it. Joking aside, when I do finally get a decent computer I will definitely invest in this, looks like such great fun, especially in a group!
Aye that'd be me. also had a Dallas mask (clown mask from Payday) but i threw that away like 10 minutes before after the entire fight where we all died once or twice i managed to find and escape with my ushanka so i'm still running about with that.
FYI new update change log Code: DAYZ PENDING UPDATE CHANGELOG Branch: Experimental ETA to Stable: 5-7 February 2014 Version: 0.33.114855 New: - Actions: chambering SKS round from pile, loading 10 rounds from pile - Actions: You can uncuff other players with the hacksaw - Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" - Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly - Actions: Restrained players cannot use inventory or action menu - Animations: Player now can take and hide rifle in crouched run - Animations: SKS reload animations - Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations) - Crafting: FNX45 pistol can be chambered with single round - Crafting: Opening cans with combat knife added - Crafting: Opening cans with machete added - Crafting: Painting Motorbike Helmets to Black and Green - Crafting: Waterbottles and canteens now allow pouring water between them - Effects: Magnum revolver ejecting shells when reloading - Effects: Magnum revolver sounds - gunshots, reloading - Effects: Mosin ejecting shells when cycling - Effects: New Mosin sounds - gunshots, cycling, reloading - Gear: Improvised courier backpack added - Gear: Machete added - Gear: Hard hats added in various colors - Gear: Motorcycle Helmets have black visor variants - Gear: Small, uncomfortable, and silly (but cute) children's school backpack - Gestures: Clapping Gesture added, default F5 key - Gestures: Pointing Gesture added, default F6 key - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly - Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes) - Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe - Server: Player spawns now cached by engine directly, increasing performance - Spawns: Added Bubble goose jackets into the loot spawns - Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns - Spawns: Healthcare Center now spawns loot - Spawns: Police stations now spawn loot - Systems: Hunger and Thirst slightly modified. - Systems: Notifications added to UI for hydration and high energy - Systems: Fractures can now occur due to melee and shot damage, not just environmental - Systems: Fractures (arms/legs) now saved and loaded correctly from database - Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian - Zombies: Different types of Military zombies now have tougher attack values and improved durability - Zombies: Engine dynamic obstacle checking (zombie, another player) - Zombies: Svetlojarsk zombie spawns added Fixed: - Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands - Actions: Keys won't disappear after uncuffing - Actions: loading ammo works for sprayed Mosin variants - Actions: Read/Writing notes with paper and pen now works again - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood - Actions: Actions on another player no longer have an unlimited distance (max 2 meters) - Art: Bug allowing players to clip through geometry of the police station building. - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation - Animations: Weapon reloading for magazine was not working properly when no magazine fitted - Animations: Rifle Aimed Walk Updated, diagonal animations fixed - Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now - Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters) - Animations: changed animation for equipping the compass - Animations: Proper animation played when taking pistol in run - Animations: Changing stances is faster now both for armed and unarmed player - Animations: Skinning problem with armored zombies that caused the model to warp during some animations - Animations: Standing with aimed weapon now allows for higher angle of tilt/bend - Config: Berries have more nutrition now - Crafting: You can no longer saw off sawed off shotgun - Crafting: Can spraypaint M4 to green or black - Crafting: Damage is now transferred when items are painted - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun - Crafting: Spraypainting an M4 won't delete your carry handle - Effects: Dazed effect plays again when a player is hit/damaged/shot - Effects: Some effects were not active locally when a player was restrained - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa - Fixed: Popping up texture error for beret models - Gear: Spraycans won't deplete after relogging - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands - Gear: Headlamp beam raised slightly - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset) - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail - Gear: ZSh-3 Pilot helmet fixed and updated - Gear: Hoxton and Dallas masks where displayed in center of character, now display on face - Gear: Splint position in hand was wrong now corrected - Gestures: Taunt defaults correctly to F4 key - Graphics: "god rays" could cause overloaded post-processing and graphical corruption - Graphics: fix of removing shining object from hand (switch off) - Graphics: Roads have per pixel lights - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters - Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item - Login: Respawn button now works correctly - Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server - Spawns: Lowered chance of Taloon and Mountain backpacks spawning - Spawns: Drastically lowered chance of backpacks spawning on the construction site - Spawns: Loot spawn tweaks in some civilian structures - Weapons: Mosin recoil increased - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread - Weapons: It is no longer possible to attach longrange scope onto SKS - Weapons: M4 carry handle can now be attached to painted variants of M4 - Zombies: Better filter/check of attack hits directly in engine - Zombies: Military zombies made tougher Hotfixed: - Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity - Crash: Creating item using recipe system caused serious server crash when not enough space in inventory - Crash: Client crash on exit, all systems 100% reproduction - System: Previous build caused overzealous starvation to occur
Anyone fancy grouping up sometime? I don't really feel like playing alone and getting killed by a bunch of gangraping shitheads.
Recently got a hold of a mic for a few days, anyone up for some DayZ this Sunday (17/01/2016) I was told its a good game to play with a few ppl