Hello, I'm going to give last try, at least for now. Lately in prophunt amount of people is getting lower, even if holidays started, just at 2 or 3 days there were more people, then it went almost empty for most time. That's why I'd like to have few changes that could make our server more atractive and being more active. 1.Add of maps I'd like to add ph_007skyrail_v1 and ph_trainstation_final to mapcycle. Out of about 30 maps these two are pretty fine, I checked them overall as if they would be good for new players and regurals. It would be nice to have something new to try. 2.Remove map I'd like to have map ph_range_a3 removed from mapcycle. There is so many things bad about it I don't even know where to start. - From blue spawn you are able to kill props before round start, so they can't even leave spawn before. - Bigger props are possible to see from blue spawn on almost every spot on the map. - In last 5 seconds of preparation time walls arround blue spawn dissapear so it's possible to see where people are still moving in last seconds. - Props on this map are either very big or very small, so it's like 100 % you will die or 0 % you will die,as there are many spots on this map where smallest props are almost impossible to find, even for regurals. - Water is broken, you can't see anything inside of it, and there is quite much of water on this map. 3.Flaregun This weapon is just too good for this mode, as some weapons were already nerfed or removed i don't know why this one still is that good. Dealing 90 damage with 3 afterburn damage per tick is instant death. There are some tryhards that use those to clean server from people, using with degreaser combo killing in less than second leaving no chance to react for new player. This change could prevent situations where some tryhard person would make about 40 - 50 percent of people leave the server because of no chance to hide or escape also leaving no kills for teammates. That's why I'd like to have it 75 crit damage instead of 90 and afterburn damage lowered to 1 per tick instead of 3. 4.Backburner This weapon was nerfed some time ago, but atm it's just useless. It takes about 4 seconds to kill someone using the backburner whole time. Comparing to all other flamethrowers which take 1 second to kill it's pretty much I guess I see many new people using it with 0 kills. That's why i think that this weapon should be either removed or boosted, in order to be useful, as the crit damage from back isn't something used very frequently, area of crit damage is very small, and people using double jumps are very hard to hit with it. Also it have only 1 afterburn damage per tick which makes it even more useless. 5.Voting for next map I'd like to change here numbers used to choose it, instead of normal 1,2,3,4,5,6,7 I'd like to have 3,4,5,6,7,8,9. This would affect voting as people are used to have lists started with one, pushing blindly 1 to get rid of menu or simply changing weapon in time when the menu pop up, making random vote. This change would make people choose maps not randomly. 6.Skinned shotguns Well, there is nothing to explain I guess, they are bigger problem than other weapons overall, that's why I'm asking only about shotguns, as not nerfed versions are way too good. When I'm on server I can deal with them, but I'm not there for whole day, so i can't control it all the time. 7.Fix ph hours played and survival time. Well, having 217341 seconds of survival time is something weird i think: Profile Ofc mostly it's not that big, but still it's not telling it as it is. And hours, i have 1239 hours in tf2 overall and 2584 hours on prophunt stats page, so it's a bit impossible.