Force round end/start

Discussion in 'PropHunt' started by Willeth, 16 Aug 2013.

  1. Hey folks, hopefully a quicky here. We're running a PH tournament on our forums and we want to give everyone ample time to be able to get into a game before we kick off a round. We also have a fairly strict time limit on the full run of the thing (ie, we don't want to be still running at midnight if we can help it).

    I'm looking for a way to either force a round to end or to restart once we have everyone in the game. I've tried mp_restartgame 1 and mp_restartround 1 - the former does nothing (although told me I had autokick disabled the first time), the latter says it will restart in one second and then cheerily doesn't.

    Is there a way for us to do this with a command in PropHunt? If worst comes to worst we can just have the first round be a practice round if necessary, but three minutes on every game in a 16-team tourney is about an hour and a half in wasted time. Cheers if you can help - I'm a little new to this but would love an answer I can do reliably throughout the night. Alternately I suppose we could have everyone join as spectators and only switch to a team when everyone's in, perhaps.

    Thanks!
     
  2. Cactus The key is to never give up

  3. HellJack A message was delivered, and received.

    @Gaw might have an answer as well.
     
  4. Thanks folks. Also, apologies for my giant face.
     
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  5. Geit Coding wizard!

    I'm not sure if it'll work, but if you do "sm plugins reload prophunt; mp_restartround 1" you might convince PropHunt that it's the end of the round.
     
  6. Fantastic, thanks, will test shortly.
     
  7. Unfortunately not - the best way we've found of forcing a new round is getting everyone but a BLU member to go spectator so far. Thanks :)
     
  8. sm_slay @all
     
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