Server address: gamingmasters.org (no need to specify a port) Dynamic map: mc.gamingmasters.org FTB pack code: https://www.gamingmasters.org/threads/gm-modpack-ftb-pack-code.12479/ Current modpack version: 1.0.3 Important: You must use java 8, the modpack will not work on older versions and you must have run vanilla minecraft with the vanilla launcher at least once (not sure if it needs to be 1.7.10, but better safe than sorry) How to install: Open the FTB Launcher Click on the Pack Codes button Enter the modpack's unique pack code and click Add Select GM Modpack in the 3rd Party Packs tab and click Launch UBC 16x16 resourcepack: Underground Biomes Constructs uses 32x32 textures by default. If you want, you can get a resource pack that uses 16x16 textures instead from http://minecraft.curseforge.com/texture-packs/221303-underground-biomes-16x16/files/2204450/download Using DSock: The server has DSock enabled by default, allowing you to send cross-server chat messages by appending your chat messages with a tilde (~) The /dsock or /darkisock commands allow you to toggle whether or not you can receive/send these messages Server specific rules: The standard rules apply: https://www.gamingmasters.org/threads/minecraft-rules.5077/ https://www.gamingmasters.org/threads/exploiting-bugs-glitches-unintentional-mod-conflicts.8424/ can be ignored as some of the mods in the pack simply cannot coexist with other mods in the pack without causing problems (I'm looking at you ProjectE). We decided between us that abusing these interactions would be up to our own discretion. Whitelist procedure: All Established Members (gold star beneath your name on the forums) are automatically whitelisted and have access to the pack code. Let me know if upon trying to connect it says you're not whitelisted Other members should fill in the normal application form in the whitelist applications forum. Though do note that it will likely be more difficult to be whitelisted for this server in particular. Other useful info: The vast majority of standard mod ore generation has been disabled and replaced with almost equivalent COFH ore generation, this means that NEI can display distribution graphs for the ores. The main difference occurs for ores which you would normally only find one or two blocks per vein, these may have larger veins now, but hopefully there should be about the same amount of ore as there would usually be Ore distribution graphs do not differentiate between dimensions, Draconium Ore is noticable in this case which spawns low down in the overworld and more spread out in the nether and end I've tried to sort out most of the keybindings, but there are still a lot that are conflicting and some which are not bound, if some feature of a mod doesn't appear to be working when you press a key, check the controls. If you need to completely unbind a particular control, hit ESC when choosing what key to bind it to. Iguana Tinker Tweaks does not have any of its restricting features enabled A bunch of Fluid Transposer recipes have had equivalent smeltery casting recipes created Support has been added for creating and subsequently casting a number of additional metal alloys in smelteries The server is running on normal difficulty, but watch out for mobs wearing Mekanism armour and EnderZoo's Fallen Knights and Wither Witches, they will wreck your face early on A very large number of mobs can be scanned for Thaumcraft research points The vast majority of Blood Magic blocks/items can be scanned for Thaumcraft research points/broken down into essentia There are various other tweaks done between minetweaker/modtweaker scripts and the GM Modpack Tweaks mod For the time being, ensure you have particles non on "Minimal" when in the Nether, otherwise Phantoms will be invisible to you The different stones added by Underground Biomes Constructs only spawn in the overworld, this is hardcoded into my tweaks mod as there is a crash that rarely happens when it's enabled for Mystcraft worlds and I have no easy way to tell apart RF Tools worlds from Mystcraft worlds. It could've been enabled for the Deep Dark and Twilight Forest, but I decided against it. The vast majority of the tweaks I've made in the modpack can be seen through NEI, so keep an eye out for new recipes and uses The pack contains the Cosmetic Armour mod, I can't remember the key it's bound to, but it will open a UI that will allow you to equip an extra set of armour that will override the looks of any armour you have equipped Roses have become self aware Changelog: Mod list:
Roses have become self aware... what. Ill give it a try after din din. Also, nice work @Mysteryem!! Also @Savage, be there or be square!!!!
No, but that does remind me that there's a change to Botania that everyone will hate: passively generating flowers (daybloom, night whatever it is and hydroangeas) wilt away and die after 3 in-game days/1 hour. The Lexica Botania will have more information. A nice change is that the Flugel Tiara allows for flight for up to 30 seconds now, up from 10 seconds.
I keep crashing on the server. A fatal error but I can't see the whole message as the button to go back is right on top of it. I did loot a chest right befor it happend although it was a few seconds befor ik actually crashed.
The server hasn't crashed in 2 days. Something is happening only on your client as nothing in the logs happens out of the ordinary between when you connect and disconnect. Open the ftb launcher, go to the options and look at the install folder. Go to that folder and look in GMModpack\minecraft\crash-reports and GMModpack\minecraft\logs and upload the latest crash reports/logs to pastebin.com and give me the links
I didnt say the server crashed. I said I did. There is no folder crash reports. this is the last folder made in the logs folder. Funny enough though that Savage and I were both playing this morning and we both lost connection at the same time. Same thing that happened to me last time.
Ok, looks like Ender IO and its replacement wither skeletons are the culprit. You should be able to join now. It's possible that wither skeletons will crash our clients now, I don't know yet.
If there is no whitelist procedure for non-established members, do the rest of just ask reeeaaaalllllyyyy nicely?
For those who are doing the fossils, its really worth using the sifter. You can put sand, dirt and gravel in it and get fossils back. But you also get some other good stuff. On my first stack I got a Dominican amber which is the rarest drop next to the scarab.
I've updated the OP now, just go and fill in the normal whitelist application form in the whitelist applications forum.
Version 1.0.2 has now been sent to the FTB dudes and dudettes. Should be available on the launcher within 72 hours if all goes well. Mod Changes: Removed ChickenChunks. (supposed culprit for the big long lines of world holes that also breaks lighting until you disconnect and reconnect to the server) Added Dimensional Anchors and Immibis Core. (pretty much the same functionality as ChickenChunks, though no spot loaders I don't think) Updated Matter Overdrive to a development build to fix crafting recipes that use ingredients that may have any damage value. (this was making it particularly difficult/annoying to craft Botania flower pouches, Thaumcraft thaumometers and who knows what else, still no idea what was actually causing the issue, very little has changed between the version we had and the new version of Matter Overdrive ) The newer version also makes Tritanium easier to mine and adds Tritanium as a valid Tinkers' Construct material, it seems to be pretty good for durability, ok for damage and dreadful for mining speed iirc.Updated ProjectE to latest release. (mostly minor bug fixes with one major one) Config Changes: Fixed Rogue Androids spawning in all sorts of places they shouldn't. (I don't think you want them spawning in your personal pocket dimensions or similar) Un-blacklisted a bunch of items from matter calculation now that it works much better. Updated COFH ore gen to match the updated ore gen in the newer Matter Overdrive and to fix draconium ore not spawning in the end. (Dilithium is more common now, though you will need to visit new chunks for this) Disabled Ender IO's separate wither skeleton mobs due to client crashes. (This has already been fixed server side) Fixed a couple of crafting recipes that either consumed their input bucket or would only use vanilla planks. (Wooden buckets are easier to craft now and treated leather won't eat your buckets now, though, these have already been fixed server side, so you won't see a difference)
Ok, so here is a dumb question. Why is the recipe for some things different? Like the dimensional doors. Its different to what is was when we had Hexxit. Is this due to updates? Or...?
It's different? There have been some updates to it since Hexxit though I don't there's been much. Notably, there are two extra dimensional doors you can craft, one that keeps your pocket dimension chunk loaded and another that gives you a white interior instead of black.