Infection rate Hi lads! I was sitting and thinking last night about zombies (as always :lol and it struck my mind that regular zombies on the GM servers dont have infection rate... That made me sad... I mean its kinda easy to run around and kill zombies on a map like cabin for instance, its not so easy to stay clear of wounds though. Perhaps it would b more fun if regular zombies had 10% chance of infecting and the carrier 60%? Perhaps that would make it more fair and hopefully much more fun as well? GM now has 3 servers why not make one of them a bit more hardcore? I dont know, what do u guys think?