Re: LessZPS more L4D 1 l4d server = 3 ZPS servers, or 1 TF2 server. No l4d servers, in the near future.
Re: LessZPS more L4D ZPS is extremely well optimised, unlike Zombie Master which uses up more resources than TF2 and crashes at random (taking out a whole core with it until someone notices).
Re: LessZPS more L4D Blame Valve and the insane number of AI zombies the servers are expected to control They might as well offload some of the processing to the clients - THERE IS NO POINT OF ANTI-CHEAT IN A 4 PLAYER CO-OP GAME.
Re: LessZPS more L4D Well cant you start a vote whether people want 3 ZPS servers or 1 L4D server, I vote for the latter!
Re: LessZPS more L4D In fact why not do the following? TF2 Servers ---------------------------------------- Dustbowl / Goldrush = 1 server Arena / payload = 1 server Rotation = 1 server Balloon Race = 1 server L4D server --------------------------------------- No Mercy = 1 server ZPS server just have 2 servers for ZPS Just a thought ?
Re: LessZPS more L4D You do know you can't choose which server you play on, right? so having a l4d server is useless.
Re: LessZPS more L4D danny, its nice to have idea's but i dont think they let you reassign all their servers .
Re: LessZPS more L4D Having L4D server is the worst idea you can have, since it's only really useful for organized games that occur like once a week or so. Clan of Doom used to have 3 (I think, could be 4) L4D server but we got rid of them all except for 1 that sits there in case some of the community members want to play some. It's rarely being used.
Re: LessZPS more L4D ZPS has just been given a major facelift with help from gig and Longbow - we will now be having 4 ZPS servers and 1 ZM server. Changes include: - Custom maps fixed - Scores > 1250 reset to 1250 - No more score loss on death - SpecBlock and Z-Block removed.