Map Creation Question - Rotating Doors

Discussion in 'PropHunt' started by Stormcaller3801, 16 Nov 2009.

  1. Map Creation Question - Rotating Doors

    I'm working on a map for PropHunt, and as a part of that, the Pyros are set up to spawn inside a shipping container that will have the doors open at round start. However, due to the container being what it is, the doors in question should be func_door_rotating.

    The sticky mentions that all func_doors will be opened at the end of the hiding time if the appropriate flag is set- does that include func_door_rotating, or do I need to come up with a means to do that?
     
  2. Geit Coding wizard!

    Dark will add that to the list of things to add for 1.3, a temporary workaround is to have a func_door that opens the rotating door "OnOpened"
     
  3. You're forgetting the logic trigger thing :P

    You can trigger literally anything via a logic_relay named something which I forget (check the mapping guide)
     
  4. I was thinking about using that to activate a trigger_push or func_conveyor to 'encourage' the BLU team to leave spawn. :D Using it to open the doors as well works.
     

Users Viewing Thread (Users: 0, Guests: 0)

Users found this page by searching for:

  1. rotating door tf2

    ,
  2. tf2 rotating door