Music with the last man. It will take a bit of coding, and I respect that. My idea was maybe when the last man starts walking around, some quiet music could start playing (Take me on 8D) and when he stops moving, the music also stops But, why will this help anyone? You say? Well, I've seen a few rounds where the red goes out on a killing spree, only to find that NONE of the Pyros are to be seen. If the music starts playing, the Pyros know they don't need to check any non-moving props and find the mobile one. It can make maps like Cyberpunk where it's bigger easier for the Pyros, as they fail at jumping along rooftops without losing health.