New Medic Weapons

Discussion in 'Team Fortress 2' started by Z3Ronl, 30 Apr 2008.

  1. New Medic Weapons

    I dont think the new medic weapons are going to be changing the classic gameplay very much.

    Blutsauger: Nice, Effective and will probably save your ass at some point. But you wont be using it too much except for emergencies and even than your probably better off running away to protect your uber.

    Kritzkrieg: Think this is way below par against the normal uber. Pyro's and heavies will benefit greatly from the damage but the invulnerability allows you through survive under extreme conditions which is often needed to break the game into your favor. Not sure KK can actually do that. The KK Pyro sounds like a serious ouch tho if they can survive.

    UberSaw: An extreme potential during the game, building a complete uber in four cuts. This will probably increase the numbers of Ubers but its also likely to get more medics killed just because they needed that final blow for the uber.

    What do you think?
     
  2. Re: New Medic Weapons

    I agree with the above, the game is still nicely balanced.
     

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