New update in few days

Discussion in 'Team Fortress 2' started by Garion, 11 Dec 2008.

  1. New update in few days

    http://www.teamfortress.com/

    We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.

    Teleporters will be upgradeable to level 3. As the teleporter is upgraded, the cooldown will decrease.
    Dispensers will be upgradeable to level 3. They will heal faster and generate metal faster as they are upgraded.
    Spies will be able to recharge their cloaking ability by picking up ammo off of the ground.
    We've made a bunch of minor changes by adding particle systems and upgrading the HUD to show things like deaths by critical hits, players that are overhealed, and giving more information to medics when people are calling for them.

    These are just to work on some class balance and depth issues that we've seen in the wild with these two classes, but aren't meant to replace their entire class packs. They will be getting more attention further down the road.



    While that's in testing, we're off working on several things that folks have been emailing us about, so we thought it'd be good to provide some detail:

    The next class pack will be the Scout. One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush. If you have any ideas for what you think would work well, post them over on the Team Fortress 2 Forum and we'll take a look.
    We are actively working on a massive XBox 360 update, which will include pretty much everything we've shipped on the PC in the last year. We'll provide you with a rough date when we have one.
    We're also working on bringing over a variety of engine improvements from Left 4 Dead into the TF2 engine, but it won't be a wholesale replacement of the engine. This means we'll get some of L4D's performance improvements, like the better multicore support, but not all of them. For example, we can't bring over some improvements without dropping support for DX8, which we're not prepared to do.
     
  2. Re: New update in few days

    ....destoyable stickies..... :cry: :cry: :cry:
     
  3. Robbiebob Non Verba, Sed Acta

    Re: New update in few days

    lol demanu that means you have to get even better as demo :D :lol:
     
  4. Re: New update in few days

    woop woop woop SCOUT! GUUD TIMEZ!!

    "Players will now have some particles swirling around them so other players can see when they are overhealed"
    so DBZ stylie? awesomeness :D

    Aye demos ganna have a hard time now, says only bullet type weapons... but surely a rocket or something cud destroy it?

    cant wait :D hyped n gd to go
     
  5. Re: New update in few days

    only bullits can destroy stickies
    it takes just one :(
     
  6. Re: New update in few days

    'One of the main goals we're focusing on for him has been to provide tools that make him useful in maps like Dustbowl & Goldrush.'
    Great, they have just ruined my hope on good new weapons for my favorite class.
     
  7. Bun

    Re: New update in few days

    Yeah...
    I want him to have some new stuff for badlands and stuff, dustbowl n goldrush suck balls anyways.
     
  8. Re: New update in few days

    tbh scouts are the deadliest class imo, so can understand y they arent making achievement weapons just for badlands etc cos their guud enough on it alrdy

    scout being my main tho, it is a dissapointment but hopefully the benefits of the new weapons wont only be subjected to DB/GR.

    INITIATE THE SCOUT ZERG!! *pew pew engi*
     
  9. Re: New update in few days

    Despenser level 3 = medic without legs... cool?
    About tele's hm lol, now if will be 3 engies in one game, one will stand on the point upgrading all tele's xD
     
  10. eoN

    Re: New update in few days

    I dont get why they didnt just wait and add these with the "engi update"

    >_>
     
  11. Bun

    Re: New update in few days

    Because, they need to give us something to bite on while we wait for the scout update! ;)
     
  12. eoN

    Re: New update in few days

    Not really... No one would of cares if it wasnt offered... Engi as a class was absolutely fine... But i get why it gives the engi something to do other than camping an SG, so it causes the engi to move around more.
     
  13. Re: New update in few days

    lol, the demos are less powerfully with sticks, gotta hide them safe. and the spy are overpowered now.
     
  14. Re: New update in few days

    I think spy is now fine, much easier hide.
     
  15. Re: New update in few days

    well yea, gonna try it on normal server, cos the server i went on, the spy was faster and has 10% moar cloak :|
     
  16. Knud Phat beats only

    Re: New update in few days

    With this engi update, more people play engi.
    But not everyone is good at that :shock:
     
  17. Re: New update in few days

    [attachment=2:2yrcmaab]pl_goldrush0044.jpg[/attachment:2yrcmaab]

    [attachment=1:2yrcmaab]pl_goldrush0045.jpg[/attachment:2yrcmaab]

    [attachment=0:2yrcmaab]pl_goldrush0046.jpg[/attachment:2yrcmaab]
     

    Attached Files:

  18. Re: New update in few days

    At last screenshot, if i'm still able to jump on that "tower" (with lamp) and build sg, then it's awesome :D
     
  19. Re: New update in few days

    New update bring new bugs, found how DESTROY door at spawn (it won't open/close) >.>
     
  20. Re: New update in few days

    yea i notice that too.

    --also the teleport, it got not exit, but the entrance tele looks like it ready to go.

    --gate bug holes-exploiting
     

Users Viewing Thread (Users: 0, Guests: 0)