ph_chilly Here is my work in progress map the name is open for change it's currently labeled as a beta simply because it has textures, other than that it's little more than a textured alpha test version. I'm open to ideas for changing it still and am unsure as to wether or not it's too open or too big. Although i have a version that's technically playable I noticed that my fog settings are a bit off and some areas of the map get clouded to the point of being hidden, I'll sort this before getting the beta out to general release aswell as some optimization. Anyway to get you more interested in where this is headed here are some screenshots:- Some of these pictures are from earlier versions and as such are missing trees and the roofs lack snow or something also one or two i turned off fog in tf2 in order to show the full map, as mentioned this is to be sorted. Things to work on:- Sky Box Optimization Clutter? Any Bug fixes/unintended areas How you can help:- Suggestions for props both in the map and for hiding map improvements e.g. is it too big? not enough height? General Ideas All that's left for me to do is fix a few mainly graphical problems and compile which should take about 2 hours or so from now for the fixes and compiling then i'll upload it somewhere and give a proplist ready for release to servers.