PH_Lumberyard_A1 Fixes/Additions - Fixed being able to clip through certain walls, floors and static objects e.g. wood piles. - Fixed some textures so they're no longer invisible. - Fixed some displacement gaps so they're no longer invisible. - Fixed a certain area so it's now escapable. - Added some new creative hiding places. - Re-Added some player clips to cut down the amount of roof access. This should stop props running around instead of hiding. Updated prop list: Code: "prophuntmapconfig" { "Props" { "models/props_forest/shrub_03b.mdl" {} "models/props_forest/shrub_03c.mdl" {} "models/props_2fort/oildrum.mdl" {} "models/props_2fort/miningcrate001.mdl" {} "models/props_2fort/miningcrate002.mdl" {} "models/props_2fort/tire002.mdl" {} "models/props_2fort/metalbucket001.mdl" {} "models/props_2fort/tire001.mdl" {} "models/props_2fort/corrugated_metal001.mdl" {} "models/props_2fort/corrugated_metal003.mdl" {} "models/props_gameplay/cap_point_base.mdl" {} "models/props_farm/wood_pile.mdl" {} "models/props_farm/pallet001.mdl" {} "models/props_badlands/barrel02.mdl" {} "models/props_well/hand_truck01.mdl" {} "models/props_forest/rock006b.mdl" {} "models/props_forest/rock006.mdl" {} "models/props_forest/train_engine_01.mdl" {} "models/props_forest/wood_pile.mdl" {} "models/props_vehicles/train_flatcar_leveltop.mdl" {} } "Settings" { "doors" "1" "relay" "0" "round" "200" "freeze" "0" "alt" "" } } Download link: http://uploading.com/files/4a92cd7d/ph_lumberyard_a1.bsp/
This map was on (must have been a week ago or so now) when it was very late (5am or so) and the americans were on - It was very fun and they enjoyed it and so did I and its an awesome map and an awesome map.
It's pretty much the same except that all the clips are gone It makes for fun gameplay though, props usually win..
Time limit might need to be tweaked a little. I'm hoping it'll be fine at 3 minutes though. Should be more then enough time for a map that size.