Re: ph_mountain Hmm, I don't know how far I am in the posted version. Can probably someone post a screenshot of the current version, so it would be easier for me to explain Screenshots made in hammer are ok, you don't have to compile it and make ingame-screenshots. The Point of View should be like in this screenshot: http://www.abload.de/img/ph_mountain381hb.jpg
Re: ph_mountain hi imfree Thank you I found a way to get a new graphic board, so I will be able to work on the map myself again. It arrives tomorrow and i really hope that everything works as it should. I hope Geit didn't invest too much time in the map already. But thank you nevertheless for your offer to finish the map
Re: ph_mountain Not very well The problem on my computer wasn't the graphic board. So I gave my computer now to a company to repair it, because I checked so many things and nothing was the reason. I hope I get it back this week, but I'm not sure about it. But I really want to finish it, I won't forget this project
Re: ph_mountain This map looks amazing, I hope everything works out. "New WIP-Screenshots from outside, but this time only made directly in Hammer." What did program did you use for the other parts?
Re: ph_mountain @Space Ghost: I used Hammer all the time, but for all the other screenshots i compiled the map und made the screenshots directly in TeamFortress2 @all: Still no working computer I hope i get it back this week.
Re: ph_mountain I'm finally sitting in front of my own computer again. As soon as Source SDK is installed again, I'll work on my map again and I hope I can finish it as soon as possible
Re: ph_mountain Triple-Post I proudly present you PH_MOUNTAIN (Alpha1): http://aphantom.ap.ohost.de/PH/ph_mountain_a1.zip Please tell me everything you notice, everything you like and everything you dislike. I would also be happy, if you tell me what the responses of the other players are (What they say in the chat). I hope everything works fine and that you like the map Here is the list with the props (I hope I did it right): Code: PushArrayString(g_ModelName, "models/props_foliage/shrub_03a.mdl"); PushArrayString(g_ModelName, "models/props_foliage/shrub_03c.mdl"); PushArrayString(g_ModelName, "models/props_foliage/tree01.mdl"); PushArrayString(g_ModelName, "models/props_forest/rock006.mdl"); PushArrayString(g_ModelName, "models/props_forest/wood_pile.mdl"); PushArrayString(g_ModelName, "models/props_farm/wood_pile.mdl"); PushArrayString(g_ModelName, "models/props_farm/metal_pile.mdl"); PushArrayString(g_ModelName, "models/props_farm/pallet001.mdl"); PushArrayString(g_ModelName, "models/props_farm/concrete_block001.mdl"); PushArrayString(g_ModelName, "models/props_farm/haypile001.mdl"); PushArrayString(g_ModelName, "models/props_farm/wooden_barrel.mdl"); PushArrayString(g_ModelName, "models/props_2fort/oildrum.mdl"); PushArrayString(g_ModelName, "models/props_2fort/tire002.mdl"); PushArrayString(g_ModelName, "models/props_2fort/trainwheel003.mdl"); PushArrayString(g_ModelName, "models/props_2fort/miningcrate001.mdl"); PushArrayString(g_ModelName, "models/props_2fort/metalbucket001.mdl"); PushArrayString(g_ModelName, "models/props_2fort/miningcrate002.mdl"); PushArrayString(g_ModelName, "models/props_2fort/chimney003.mdl"); PushArrayString(g_ModelName, "models/props_2fort/chimney005.md"); PushArrayString(g_ModelName, "models/props_2fort/milkjug001.mdl"); PushArrayString(g_ModelName, "models/props_vehicles/mining_car_metal.mdl");
Re: ph_mountain You forgot cubemaps Otherwise, looks good enough to release on the servers EDIT: Skybox needs raised a bit - I think I was hitting it from the top of the mountain EDIT 2: I'll add the cubemaps to save time
Re: ph_mountain @Darkimmortal: I thought it is impossible to get on top of the mountain without noclip, so I didn't care about the skybox nearly touching the mountain. If you say that it is possible, I'll change it in Alpha2 Cubemaps: I thought I added them, probably I forgot in the last version.
Re: ph_mountain Generally you dont have a whole new version for a small bug fix, would likely be A1 - revision 1. However since it is not on any servers yet, you can just keep it as A1. I'm also puzzled why you have released it as Alpha and not Beta. Alpha maps usually don't have any textures, and are just to find balance etc. Since you have textures, I think b1 would be better.
Re: ph_mountain Ok, for now I can't do anything for the next few hours, because I'm not at home. When I'm at home again, I'll change the skybox-height and change the number to b1
Re: ph_mountain Btw, with that balance thing, I think it would be better if instead of it saying "Red wins" and "Blu wins" it should say "Props win" and "Pyro's win" Just can be confusing to people (including myself) as to what team are the props.