PH_Obelisk This remote Obelisk is the last un-submerged section of the Great Shrine of the Gas-Man (Guess who! - Creative, Aren't I?), Below the Obelisk a number of rooms full of offerings, treasures and stores can be found. Ideas: Booby-Traps? - Wall crushers, Floor Spikes, Boulder of Doom, Arrow Trap. Shifting Passages? - Think AVP1, passages switch every 30 seconds or so. - unlocked during hiding time. Change-log: Not yet released. To-Do: Everything
Re: PH_Obelisk Seems like a solid enough idea, alot of traps could work easily such as walking over a floor that triggers it to delete, etc.. Good luck with it anyways.
Re: PH_Obelisk I've played a few servers that have something like this. Anyways, I hope this map works out, it looks/sounds interesting.
Re: PH_Obelisk Also it looks too artificial, just like Warehouse and most other maps. Sawmill and Farm got it right.
Re: PH_Obelisk Can't you make stuff look degraded by inserting some badly shaped nodraws slightly into the models? Also: Holy shit is that a power generator? Benjamin Franklin is gonna be pissed. I am not trying to pick on you, I am just trying to say that you need to immerse your players by keeping the map somewhat realistic and natural. Even the smallest abnormal detail in your map can throw off the whole atmosphere. It's kind of like putting a lizard in a fishtank, it totally looses the plot.