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PH_Obelisk

Discussion in 'PropHunt' started by Geit, 12 Oct 2009.

  1. Geit Coding wizard!

    PH_Obelisk

    [​IMG]
    This remote Obelisk is the last un-submerged section of the Great Shrine of the Gas-Man (Guess who! - Creative, Aren't I?), Below the Obelisk a number of rooms full of offerings, treasures and stores can be found.

    Ideas:
    Booby-Traps? - Wall crushers, Floor Spikes, Boulder of Doom, Arrow Trap.
    Shifting Passages? - Think AVP1, passages switch every 30 seconds or so. - unlocked during hiding time.


    Change-log:

    Not yet released.

    To-Do:
    • Everything
     
  2. Re: PH_Obelisk

    I like the idea I hope u get some gold props made :)
     
  3. Gaw discord is my friend now

    Re: PH_Obelisk

    Seems like a solid enough idea, alot of traps could work easily such as walking over a floor that triggers it to delete, etc.. Good luck with it anyways.
     
  4. Re: PH_Obelisk

    I've played a few servers that have something like this.

    Anyways, I hope this map works out, it looks/sounds interesting.
     
  5. Vacoy some sort of fucking fish

    Re: PH_Obelisk

    love the trap idea ;D
     
  6. Longbow Victorique <3

    Re: PH_Obelisk

    This has the potential to make me play prophunt, if it's done right ;)
     
  7. Gaw discord is my friend now

    Re: PH_Obelisk

    Heard of deathrun? :P
     
  8. Geit Coding wizard!

    Re: PH_Obelisk

    New SS; Started from scratch.

    [​IMG]
     
  9. Re: PH_Obelisk

    Symmetrical D:
     
  10. Spykodemon Disabled account

    Re: PH_Obelisk

    Since when would someone even think of building a fence over a pillar.

    keep it real.
     
  11. Re: PH_Obelisk

    Also it looks too artificial, just like Warehouse and most other maps.

    Sawmill and Farm got it right.
     
  12. Spykodemon Disabled account

    Re: PH_Obelisk

    Can't you make stuff look degraded by inserting some badly shaped nodraws slightly into the models?

    Also:

    [​IMG]

    Holy shit is that a power generator? Benjamin Franklin is gonna be pissed.

    I am not trying to pick on you, I am just trying to say that you need to immerse your players by keeping
    the map somewhat realistic and natural. Even the smallest abnormal detail in your map can throw off the whole atmosphere.

    It's kind of like putting a lizard in a fishtank, it totally looses the plot.
     
  13. Re: PH_Obelisk

    Those things are supposed to be air conditioning units, but yeah, totally wrong style :P
     

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