ph_range_a1

Discussion in 'PropHunt' started by pascal, 14 Feb 2010.

  1. pascal mapper

    ph_range_a1

    (only the ph is not yet there sorry!)

    i have make an prop hunt map its my first map and mayby must it have more props but i cant finde more props for this style as it must i do more props whit no of this style



    but i have al ready seen 2 bugs

    i hope you all like it


    added

    i`v add an destroyed house mayby come more (http://s989.photobucket.com/albums/af12/PascalPothof/hammer/)
    and more tree`s
    rocks
    more treeys and an fence

    bugs
    an disp..= fixed
    light (to bride) LDR(no more HDR)

    B1
    http://dl.dropbox.com/u/4359134/ph_range_B1.bsp
    the cfg
    http://dl.dropbox.com/u/4359134/range.cfg

    whit sh#@t props and more i`v del the smal wans
     
  2. imFree (╯°□°)╯︵ ┻━┻

    Well i dont have any say in this but , i think that new ph maps should allways be welcomed..
    Mind you one thing : Make the stairs wider..
     
  3. Cookies4you Crippling Pickling Prickling Disorder

    finally! a solid prop hunt map!
     
  4. pascal mapper

    thanks all you to i hope you like it maybe needs more foilter(little trees) props and i do no skybox! and maybay i delete the cube mapping
     
  5. It looked like you were running through a lot of props. Enable vphysics on some of those D:
     
  6. Cookies4you Crippling Pickling Prickling Disorder

    does that mean flying boxes? YAY! HOORRAAY FOR FLYING BOXES!

    still, i like the map. how about increasing the map objects a bit? that or shinkz can just edit the map for prop hunt.

    FIX CANYON ALREADY! you can remove the stacks of wood piles in the basements, you only need one. you can also remove some barrels. this message is to shinkz.
     
  7. VPhysics stops you running through things and makes them solid, usually.

    I've already fixed Canyon. I was in the process of getting it compiled, tested and uploaded but my system is down for the moment.
     
  8. pascal mapper

    oki but whit the shadow? must it better turn it of? or better on?
     
  9. Cookies4you Crippling Pickling Prickling Disorder

    it depends. if your map lacks many hiding places, being an open area, turn off shadows. if your map is hidable, turn on shadows.

    also, shadows look better, but reduce your frame rate by a little.

    i say turn them on
     
  10. more props in the map itself would also be useful
     
  11. Cookies4you Crippling Pickling Prickling Disorder

    good point. how about making a bucket totem? i would really love to see one of those in a map :3
     
  12. pascal mapper

  13. pascal mapper

    new update i hope its now an good map lol
     
  14. Looks nice, I like it
     
  15. that range map is great :D
     
  16. pascal mapper

  17. gRiMrEaPeRsco Thunder ... wait for it ... Penis

    sky_goldrush_01 would look good with the beachyness of range
     
  18. pascal mapper

    oki thanks i wait for more people

    i have delet the most smal props and add some of (not styled) props in the cfg so i hope you upload it to the server http://dl.dropbox.com/u/4359134/range.cfg
     
  19. coffeejunky GM's Tea-boy

    I was thinking that too :)
     
  20. pascal mapper

    i do now compile my map B1 its the same as A3 but now an big wall in the midle whit 2 stears and add some hiding spots you must go to and see for your self there are 4 more hiding spots and add some playerclips its now 5 oure bizzy! (on full mode /vrad -maxdispsamplesize 1024 -extrasky 10 -bounce 200 -threads 14 /vvis -low -threads 16 / vbsp -threads 5)


    i have decided to compile it to fast here is my Beta 1 http://dl.dropbox.com/u/4359134/ph_range_B1.bsp and i have seen that the props winn all the rounds so i add more (F) props to my cfg http://dl.dropbox.com/u/4359134/range.cfg i hope its still an good map

    add 5 hiding spots but where you must vind out!!
     

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