PH_Warehouse

Discussion in 'PropHunt' started by Geit, 4 Aug 2009.

  1. Gaw discord is my friend now

    Re: PH_Warehouse

    Invisibile clip = bad.

    If you are content with removing the fence, put something else there, I find it frustrating not being able to move up there, even though there is no obstacle :(
     
  2. Re: PH_Warehouse

    I had something smart to say but CORE's avatar took it off my mind..

    Uh.. I love the map, it's pretty good :)
     
  3. Geit Coding wizard!

    Re: PH_Warehouse

    A6 is done (Compiling and stuff now); Changes are:


    • Added 48 new layouts
    • Added a way of seeing which layout is currently being played
    • Added some more minor detail
    • Fixed the F***ing ambulance for the 4th time
    • and some other cool stuff.

    And here's a nice video of me putting it all together for you to watch(Only prop placement, I didn't want to bore you all with logic work);

    [video]http://www.youtube.com/watch?v=i2QETTo28GE[/video]
     
  4. Bulletproof Last one alive, Lock the door.

    Re: PH_Warehouse

    lol little boots remedy aaha. Your placing those props from another map? I don't understand why you've got that other map full of items, is it all the ones that are on the mod?
     
  5. Geit Coding wizard!

    Re: PH_Warehouse

    It's a prop library, it contains every prop from TF2 spread into nice category's, it allows me to quickly and easily place props without the need for the model browser and individual entity setup.
     
  6. Bulletproof Last one alive, Lock the door.

    Re: PH_Warehouse

    ohh cool , so if i made a ph map could you edit it little so it randomizes layout because i don't get that

    (that's if it's even any good)
     

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