Prop Hunt not loading with map?

Discussion in 'PropHunt' started by [UEAK]Crash, 8 Oct 2013.

  1. So I must be doing something wrong here. I'm working on ph_stoneyridge, got everything in place, prop_dynamic capture point, arena logic set up, created the config.

    However, when we load up the map on the server, it loads into standard arena still. We have run other Prop Hunt maps so we know it's not a plugin issue.

    Are we missing a step?

    My config:

    Code:
    "prophuntmapconfig"
    {
        "Props"
        {       
            "models/props_2fort/tire003.mdl" {}
            "models/props_forest/wood_pile.mdl" {}   
            "models/props_farm/pallet001.mdl" {}   
            "models/props_farm/concrete_block001.mdl" {}
            "models/props_gameplay/orange_cone001.mdl" {}
            "models/props_badlands/barrel01.mdl" {}
            "models/props_2fort/propane_tank_tall01.mdl" {}
            "models/props_2fort/metalbucket001.mdl" {}
            "models/props_2fort/frog.mdl" {}
            "models/props_badlands/barrel02.mdl" {}
            "models/props_gameplay/haybale.mdl" {}
            "models/props_2fort/oildrum.mdl" {}
            "models/props_2fort/miningcrate002.mdl" {}
            "models/props_2fort/miningcrate001.mdl" {}
            "models/props_spytech/tv001.mdl" {}
            "models/props_well/computer_cart01.mdl" {}
            "models/props_farm/welding_machine01.mdl" {}
            "models/props_forest/wood_pile.mdl" {}
            "models/props_farm/wood_pile.mdl" {}
            "models/props_farm/haypile001.mdl" {}
            "models/props_forest/sawmill_logs.mdl" {}
            "models/props_2fort/milkjug001.mdl" {}
            "models/props_granary/grain_sack.mdl" {}
            "models/props_well/hand_truck01.mdl" {}
            "models/props_2fort/cow001_reference.mdl" {}
        }
        "Settings"
        {
            "doors" "1"
            "relay" "0"
            "round" "175"
            "freeze" "0"
            "alt" ""
        }
    }
     
  2. Mystia the Schnitzel Delivery Guy

  3. Geit Coding wizard!

    What are you saving the file as?
     
  4. The map is ph_stoneyridge_b1, the config ph_stoneyridge_b1.cfg.
     
  5. Geit Coding wizard!

    use ph_stoneyridge.cfg -- 99% sure that the plugin strips the version.
     
    • Informative Informative x 1
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  6. How dare you guys make it more convenient for me by not making me have to rename the config with every changed version

    Thanks! That is most likely the issue.
     
  7. Geit Coding wizard!

    Convenient for you? Pfft! Convenient for Dark more like! :p
     
    • Agree Agree x 2
    • Like Like x 1
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  8. Powerlord Current Prop Hunt maintainer guy

    True, but it does have one side effect: ph_farm_feud_a10 (which doesn't work... which is why the resource pack includes arena_farm_feud_b1) and ph_farm_a5 use the same config file because it breaks at the second _.

    I would change it to break at the last underscore, but that would instead break on any map that excludes a version.
     
  9. Geit Coding wizard!

    It's a game of compromise: Back when that code would have been written, it was common for there to be a few map releases every day or so, from various authors, now that PropHunt map development has slowed down to a comparative crawl, it'd probably be better to fix the configuration code to use exact version numbers.

    Also: FYI, I'm probably the one who put damage on the respectless rubber glove back when I wrote the extended config parser, because lazy copy+paste.

    EDIT: I did actually write a regex fairly recently to break apart map names with much greater accuracy, I may have to dig it up.
     
    Last edited: 10 Oct 2013
  10. Maps shouldn't have multiple underscores in their names... cuz I said so.

    edit: I actually meant to say more than 2. cp_name_verison.
     
    Last edited: 13 Oct 2013
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