Prophunt issues

Discussion in 'PropHunt' started by jeeringsole, 7 Jul 2010.

  1. Prophunt issues

    Hello,

    Like some other folks, I am having problems as well. I did a search and wasn't able to find it.

    I installed a clean install of the server, installed sourcemod, metamod, added sdk hooks, and everything seems to be installed.

    Sourcemod works fine, and prophunt is listed as running just fine. in Sm plugins.

    At the begining of a round, the prop team are still scouts, but they're all cupping their hands, like they're holding something. And when they double jump their legs move around all wacky, and they have no guns.

    If people try to use the prop menu, it shows them the models, but once they select one, they are still just a scout carrying an invsible item.

    Is their supposed to be a model pack for models? Or are they built into the maps?
    Again.. I apologize for my n00b questions.


    I had a look at the sourcemod error log and found something interesting.

    Code:
    L 07/07/2010 - 13:34:27: SourceMod error session started
    L 07/07/2010 - 13:34:27: Info (map "arena_brawl_b1") (file "errors_20100707.log")
    L 07/07/2010 - 13:34:27: [SM] Native "KvGotoFirstSubKey" reported: Invalid key value handle 6d006b (error 1)
    L 07/07/2010 - 13:34:27: [SM] Displaying call stack trace for plugin "prophunt.smx":
    L 07/07/2010 - 13:34:27: [SM]   [0]  Line 1906, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Timer_DoEquip()
    L 07/07/2010 - 13:34:27: [SM]   [1]  Line 1518, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Event_arena_round_start()
    L 07/07/2010 - 13:34:39: [SM] Native "KvGotoFirstSubKey" reported: Invalid key value handle 6d006b (error 1)
    L 07/07/2010 - 13:34:39: [SM] Displaying call stack trace for plugin "prophunt.smx":
    L 07/07/2010 - 13:34:39: [SM]   [0]  Line 1906, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Timer_DoEquip()
    L 07/07/2010 - 13:34:39: [SM]   [1]  Line 979, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Handler_PropMenu()
    L 07/07/2010 - 13:36:47: [SM] Native "KvGotoFirstSubKey" reported: Invalid key value handle 6d006b (error 1)
    L 07/07/2010 - 13:36:47: [SM] Displaying call stack trace for plugin "prophunt.smx":
    L 07/07/2010 - 13:36:47: [SM]   [0]  Line 1906, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Timer_DoEquip()
    L 07/07/2010 - 13:36:47: [SM]   [1]  Line 1518, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Event_arena_round_start()
    
    The path is to D:\Users\RoryEpic, and that's not me, and I'm not sure what it's talking about.

    If any of you know what these errors mean please let me know!

    Thanks!

    -JEER
     
  2. Geit Coding wizard!

    RoryEpic is the name of my computer/User account, it's the location at which the plugin was compiled.

    The Kv errors are likely caused by the fact that the propnames key value file is missing, try updating the Data Pack that is listed as a requirement for PropHunt on the AlliedModders thread.
     
  3. Ok I re-downloaded the datapack, and reuploaded and I'm getting this now.

    Code:
    L 07/07/2010 - 15:18:12: SourceMod error session started
    L 07/07/2010 - 15:18:12: Info (map "cp_well") (file "errors_20100707.log")
    L 07/07/2010 - 15:18:12: [SM] Native "GetConVarFlags" reported: Invalid convar handle 0 (error 4)
    L 07/07/2010 - 15:18:12: [SM] Displaying call stack trace for plugin "prophunt.smx":
    L 07/07/2010 - 15:18:12: [SM]   [0]  Line 497, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::ResetCVars()
    L 07/07/2010 - 15:18:12: [SM]   [1]  Line 545, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::Unload()
    L 07/07/2010 - 15:18:12: [SM]   [2]  Line 729, D:\Users\RoryEpic\Documents\My Dropbox\sourcemod\scripting\prophunt.sp::OnMapStart()
    
    Any ideas?
     
  4. Geit Coding wizard!


    Your trying to run prophunt on a map without a config file, therefore it is unloading the plugin and spitting out an error when it cannot correctly unload due to the fact that RunTeamLogic is not installed - It's trying to change a CVAR that does not exist(Because this bit of the code doesn't check if it's loaded like the startup procedure does).
     
  5. Ok now it works properly. Where exactly can I get these scripts, or how can I make the, so we can play prop hunt on other maps?
     
  6. Geit Coding wizard!

    Last edited by a moderator: 27 Nov 2013

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