Scavenge_Lobby Making yet another new map, this one is called "Lobby" and is based on this image of a Mexican hotel: Anyway, seeing as I have a profound love for scavenge I even wrote a small theory for the map: Scavenge Mapping Theory Base Game: The Survivors should be given choice over the equipment they use: The Spawn should have T3 weapons and 2 different types of T2 Melee Weapon. The Spawn should have Adrenaline and Pain Pills There should be a T1/T2 Weapon near 4 Gas Cans There should be a (T3 - Katana etc etc) melee weapon near 2 of the Gas Cans. There should be 2 "refill stations" with a T3 Weapon, Ammo pile, pills and a throwable Cans should be spaced and easy to reach, it should also be easy to memorise the path to them The easiest locations should have 1 can, the hardest should have a maximum of 3 Survivors should have at least 2 tactics for fetching the gas cans Throw-Down Hand Delivery The hardest sets should require the Survivor to make more than one trip and should avoid using the Throw-Down method There should be a fairly large amount of vertical play, allowing the use of the "Throw-Down" method and to give the infected an advantage over the Survivors. There should be a level that the survivors can not reach, like a roof. Anyway, Screenshots so far: Who knows? I might actually finish this one, we'll see.