Scavenge_Lobby Making yet another new map, this one is called "Lobby" and is based on this image of a Mexican hotel: Anyway, seeing as I have a profound love for scavenge I even wrote a small theory for the map: Scavenge Mapping Theory Base Game: The Survivors should be given choice over the equipment they use: The Spawn should have T3 weapons and 2 different types of T2 Melee Weapon. The Spawn should have Adrenaline and Pain Pills There should be a T1/T2 Weapon near 4 Gas Cans There should be a (T3 - Katana etc etc) melee weapon near 2 of the Gas Cans. There should be 2 "refill stations" with a T3 Weapon, Ammo pile, pills and a throwable Cans should be spaced and easy to reach, it should also be easy to memorise the path to them The easiest locations should have 1 can, the hardest should have a maximum of 3 Survivors should have at least 2 tactics for fetching the gas cans Throw-Down Hand Delivery The hardest sets should require the Survivor to make more than one trip and should avoid using the Throw-Down method There should be a fairly large amount of vertical play, allowing the use of the "Throw-Down" method and to give the infected an advantage over the Survivors. There should be a level that the survivors can not reach, like a roof. Anyway, Screenshots so far: Who knows? I might actually finish this one, we'll see.
For a second there I thought the first pic was the map you had made :3 I'll be checking back here for updates!
It better not look as artificial as the photo(?) Mall Atrium has something different about each floor (holes in the floor, barricades, restricted bits, shops etc.) and that makes it awesome.