Server layout

Discussion in 'Server/Website Chat' started by Core, 4 May 2008.

  1. Server layout

    At the moment we have: #1 24/7 Dustbowl (24 players) #2 24/7 Goldrush (24 players) #3 24/7 Goldrush (32 players)

    When all 3 servers are full it lags slightly but it is noticeable.

    I'm thinking about reorganising the servers into: #1 24/7 Dustbowl (32 players) #2 24/7 Goldrush (32 players) #3 Match/Achievements (17 players)

    What are your thoughts?
  2. Re: Server layout

    Please dont.. i love 24 slot servers.. its fun, 32 players is uberlamerness sometimes.
  3. Re: Server layout

    I thought that we get some server with votemap where we can play other maps than dustbowl and goldrush.
    I like both maps a lot, but i'd love to play other maps as well. Like 2fort, or maps with 5 control points and both teams defending and attacking same time.
  4. Bun

    Re: Server layout #1 24/7 All maps (24 players) #2 24/7 Dustbowl (24 players) #3 24/7 Goldrush (32 players)
  5. Re: Server layout

    for instance, yes
  6. Re: Server layout

    Previously it was (overall cpu usage was hovering at around 100%): #1 24/7 Dustbowl (24 players) #2 24/7 Goldrush (24 players) #3 24/7 Goldrush (32 players)

    At the moment it is: #1 24/7 All maps (32 slots) #2 24/7 Dustbowl (32 slots) #3 24/7 Achievements/Match Server (16 slots)

    I will have to monitor how the cpu usage is when all 3 servers are full.
  7. IAmNomad Ex-Leader

    Re: Server layout

    I think one server should be large (32 plrs) and one should be medium (24 plrs). That would satisfy those who prefer one or the other. The third could be as large as possible without dragging down the CPU, but not so large that it requires constant monitoring (is there an automatic way to adjust server size based on lag? Hmmmm...)

    I Am Spart- I mean, Nomad
  8. Re: Server layout

    Yes, I agree - this would leave us with:

    32 slot 24/7 All Maps
    24 slot 24/7 Goldrush
    (or perhaps the other way round)
    and 16 slot medic achievements / matches (also handy for testing new recruits)

    This comes out at 72 slots in total, which is 8 less than our previous idea (2x32 + 1x16 = 80) - which should mean considerably less CPU usage.

    Either me or Core will make the necessary changes (just switching the goldrush server to 24 slots) once it empties tonight (assuming it does :P )
  9. Re: Server layout

    At the moment it is:

    GM Server 1 All Maps 32 slots
    GM Server 2 Goldrush 32 slots
    GM Server 3 Match / Achievements 12 slots

    It's pretty ok like this right now. The server fps for each TF2 server rarely falls below 20fps.
  10. Re: Server layout

    20fps :o - Isn't that a bit low?

    And yeah 12 slots rather than 16 for the medic server should help a bit, so we probably don't need to make any changes for now
  11. Re: Server layout

    think he means 200 ;-)
  12. Re: Server layout

    an achievment server? :?
    well, are there no better things like "all maps" or "dustbowle/goldrush"?
  13. Re: Server layout

    Server 3 will be for matches, but when it's not used I may as well set it for achievements.

Users Viewing Thread (Users: 0, Guests: 0)

Users found this page by searching for:

  1. reserved slots