sv_pure is Back

Discussion in 'Server/Website Chat' started by Geit, 14 Feb 2010.

  1. Geit Coding wizard!

    sv_pure is Back

    Yup, It's back, and It's back to stay. - Why? Because some unfavourable people have been using Mat. hacks for prophunt (

    If you have a custom skin/model that you really want working, just ask and we'll see if we can add it to the whitelist.

    Current Whitelist is as follows:
        // 3 modifiers are allowed on file specifications:
        //    from_steam        - only check the Steam cache for the file (ignore anything on disk)
        //    allow_from_disk        - allow the file to come from disk
        //    check_crc        - used with allow_from_disk - server does CRC checks on the client's file to make sure it matches
        //    The default modifier on all files is allow_from_disk. Thus, all files can come from disk and don't need CRC checks unless 
        //    allow_from_disk can be set at the same time as check_crc. Use the + character in between them to signify this: allow_from_disk+check_crc.
        // Three types of file specifications:
        //    1. directory\*.*    - refers to all files under the directory
        //    2. directory\...    - refers to all files under the directory and all directories under that (recursively)
        //    3. directory\filename    - refers to a single file
        // By default, when in pure server mode, most content file types are only allowed to come from Steam.
        materials\...        from_steam
        models\...            from_steam
        // Allow custom player models. Don't do CRC checks on them because the clients may all
        // have different custom models and the server won't have them all.
        models\player\...                allow_from_disk
        models\player\scout.*                from_steam
        models\player\hwm\scout.*                from_steam
        materials\models\player\...    allow_from_disk
        materials\models\player\scout\...    from_steam
        // Allow custom HUDs. Don't do CRC checks on them because the clients may all
        // have different custom HUDs and the server won't have them all.
        materials\HUD\...    allow_from_disk
        // Allow custom spray decals.
        materials\temp\...            allow_from_disk
        materials\vgui\logos\...    allow_from_disk
        materials\vgui\logos\ui\...    allow_from_disk
        particles\...            allow_from_disk
        sound\...            allow_from_disk
        // (Uncomment and edit these for mods).
        // Allow mod resources to come from disk.
        // materials\mymod\...        allow_from_disk+check_crc
        // models\mymod\...            allow_from_disk+check_crc
  2. Spykodemon Disabled account

    I was using them. :p
  3. imFree (╯°□°)╯︵ ┻━┻

    No really it was me.. nea, but really.. cant u just enable sv_pure on ph?
  4. Nice catch.
  5. Reag My name is an anagram for a reason

    Why don't you just use sv_pure 2.
    Having a whitelist always fucks shit up.
  6. Zana The Candy Bun

    Fuuuuuuuuuuuuuuuuuuu~ What about my Low Poly mod for TF2! I need it to run the game smoothly!
  7. Geit Coding wizard!

    You can use custom skins/models for all player models except for the scout.
  8. so sv_pure 2 blocks everything right? u should add that to ph then :)
  9. Reag My name is an anagram for a reason

    1 allows a whitelist, 2 forces gcf content only which does block anything custom content wise.
  10. Geit Coding wizard!

    People can override pure anyway with a simple bypasser that valve has refused to fix since it came out nearly a year ago.
  11. gRiMrEaPeRsco Thunder ... wait for it ... Penis

    everytime i go on a GM server now my afro skin loses its texture and i have to reinstall it, why is sv_pure on all the servers?
  12. gRiMrEaPeRsco Thunder ... wait for it ... Penis

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