[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 9 Oct 2021.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed The Bone Cone hiding the player's head
    • Fixed missing clap sound for the Taunt: The Homerunner's Hobby
    • Fixed missing siren sound for the Taunt: The Mannbulance!
    • Fixed LOD and loop bug for the Taunt: Bare Knuckle Beatdown
    • Updated Towering Patch of Pumpkins, Poopy AND I'M A FUCKING RETARD, The Miami Rooster, and the Spooky Head-Bouncers to fix issues with the materials
    • Updated the Goalkeeper and Eyequarium items with Hat/NoHat styles to prevent some clipping issues
    • Updated the Shrieking Shades Unusual effect to prevent a naming conflict with another effect
    • Updated the Spectral Shackles Unusual effect to fix some material and rendering issues
    • Updated the Thundering Spirit Unusual effect to fix a missing glow effect
    • Updated the 2nd objective for the Graveyard contract to be "Survive 500 damage in a single life on Graveyard"
    • Updated the localization files
    • Updated the Swashbuckled war paint
      • Fixed an issue with the Holy Mackerel
      • Removed Yeti gradient
      • Replaced Yeti gun oil sticker with skull and crossbones
    • Updated the Necromanced war paint
      • Fixed an issue with the Holy Mackerel
      • Fixed BLU team colors
    • Updated pd_farmageddon
      • Optimizations
      • Fixed asymmetrical doorways
      • Fixed players being pushed into the ground instead of killed when Gourdon's mouth closes
    • Updated koth_synthetic_event
      • Replaced broken prop in room behind BLU spawn
      • Fixed console warnings
      • Fixed a place where players could get out of the map
    • Updated koth_los_muertos
      • Fixed console warnings
    • Updated pl_terror_event
      • Fixed RED players sometimes spawning into 2nd RED spawn instead of 1st one
      • Fixed a cosmetic issue with RED spawn door in the 2nd spawn area
      • Fixed players being able to see out of map
      • Added a 2 spots for collectable gargoyle to spawn in
      • Added missing nav for bots in the underworld
    • Updated cp_ambush_event
      • Fixed players being able to get out from playable area in underworld
      • Fixed players teleporting and getting stuck on each other when going through portal in underworld on stage 3
      • Fixed some stage 3 BLU spawn respawn visualizers looking odd
      • Slightly moved some underworld enter portals off from walls
      • Slightly decreased time added when capping last points of 1st and 2nd stage
      • Fixed some places where players could get out of the map

    Continue reading...
     
  2. HellJack A message was delivered, and received.

    AND I'M A FUCKING RETARD
     
  3. HellJack A message was delivered, and received.

    Huh. That's fucking hilarious.

    Why on earth would the forums type out 'AND I'M A FUCKING RETARD' when you type out 'd-o-e'?

    I was REALLY fucking confused when I saw TF2 updated the 'Poopy AND I'M A FUCKING RETARD'.

    That's some classic buggidy bullshit right there.
     

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