[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 26 Sep 2022.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed some stability issues
    • Fixed being able to equip conflicting cosmetic items using +quickswitch
    • Fixed precached particles not being deleted across map changes
    • Fixed some hats with drop_type "drop" not being dropped in the world
    • Fixed headshot animations sometimes playing at map origin
    • Fixed missing polygon on Pyro's finger
    • Fixed clipped text in the Mann vs. Machine loot list screen
    • Fixed missing BLU skin for The Sydney Sleeper
    • Fixed some attribute descriptions being cut off in the Item Pickup dialog
    • Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script
    • Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition
    • Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition
    • Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals.
    • Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated
    • Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations
    • Updated the tf_logic_cp_timer entity so it can also be used for team RED
    • Updated/Added some tournament medals
    • Updated the localization files
    • Updated the Hazard Headgear
      • Fixed using the wrong lightwarp
      • Updated the backpack image to match the item
    • Updated the Fizzy Pharmacist
      • Moved the soda bottle to the other side of the Medic to fix clipping problems
      • Fixed the second style not hiding the bottle
    • Updated pl_upward
      • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams
    • Updated cp_snakewater_final1
      • Minor visual, clipping/blockbullet, and detailing fixes
      • Fixed alignment issues
      • Fixed some mirroring issues
      • Updated mid slightly to make it more mirrored
      • Increased wall heights on mid to allow more jumps
      • Updated last spawn room to reduce the randomness of spawnpoints
      • Slightly increased cap time on last to account for longer travel time to the point
      • Speculative changes to fix some "wallbug" issues
      • Added Competitive mode stage

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