[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 8 Oct 2022.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed Crasher's contract objective pointing to the wrong map
    • Fixed the Escape Hell contract objective not triggering on some maps
    • Fixed a materials problem with the More Gun Marshal
    • Fixed a materials problem with the Ghoul Blaster war paint
    • Fixed overlapping character audio during some of the new taunts
    • Updated ctf_crasher
      • Fixed some instances of the announcer being interrupted by casual mode lines
      • Cleaned up some logic safeguards that have proven unnecessary post-release
      • Fixed giant deaths despawning pumpkin bombs
      • Fixed nag lines not properly disabling on first flag pickup
      • Extended non-buildable area around flag to prevent blocking giants
    • Updated koth_sawmill_event
      • Fixed a bug where players could be stuck with low-gravity
      • Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpit

    Continue reading...

Users Viewing Thread (Users: 0, Guests: 0)