[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 11 Oct 2022.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a client crash related to the Ghoulpit contract
    • Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster
    • Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count
    • Fixed the hook's self-ilummination for The Hook, Line, and Thinker
    • Fixed a materials problem with the Cabinet Mann
    • Fixed a clipping problem with The Imp's Imprint
    • Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog
    • Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files
    • Updated the Magical Mount and The Pony Express to be assisters in Pyrovision
    • Updated the item_type_name values for some items
    • Updated koth_sawmill_event
      • Fixed RED team portal to the underworld not enabling
    • Updated plr_hacksaw_event
      • Adjusted prop fade distances
      • Added more details across the map
      • Added overlays in some spots to make Snipers more visible
      • Filled the final death pit with billowing smoke
      • Fixed perch spots around the map
      • Fixed various displacement gaps
      • Fixed z-fighting on fence props
      • Fixed being able to place teleporters too close to your own spawn doors
      • Fixed payload sawblade damage not being consistent
      • Fixed players spawning in the overworld when the underworld race is active
      • Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race
      • Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!)
      • Fixed errors caused by missing gib types for crows
      • Fixed incorrect prop collisions
      • Improved fire safety
      • Prevented the HHH from falling into pits
    • Updated ctf_crasher
      • Fixed BLU flag outline not displaying properly when home
      • Tweaked nag line preparation to ensure it works correctly for both teams
      • Potential fix for casual mode lines still interrupting announcer despite being muted
      • Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers
      • Giant medics will no longer mirror blast jumps above certain speeds
      • Fixed dispenser sometimes not properly attaching to giants
      • Fixed having multiple giants for the same team at the same time
    • Updated pl_sludgepit_event
      • Removed spells due to an exploit where players could get out of the map
      • Added cubemaps to fix weird visuals on metallic props
      • Removed assets leftover from the non-Halloween version of the map
    • Updated pl_hasslecastle
      • Fixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap
      • Fixed exploit that allowed buildings to be built in an area that is later shut off from both teams

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