[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 13 Oct 2022.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a server crash related to multiple heavies spam firing their weapons
    • Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes
    • Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly
    • Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers
    • Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps
    • Added a SetModel input to all entities with a model
      • Mappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's model
    • Added SetPlaybackRate and SetCycle inputs to all entities with a model
    • Added a spawnflag to point_hurt to bypass √úbercharge
    • Added OnDeath output to tf_zombie entity
    • Updated 'maps *' console command to show workshop maps
    • Updated the Create Server menu to show workshop maps
    • Updated ctf_crasher
      • Giants should more reliably be killed when they drop or capture a flag
      • Fixed a minor clipping issue on the ammo pickup by the arches

    Continue reading...
     

Users Viewing Thread (Users: 0, Guests: 0)