[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 26 Jul 2023.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
    • Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
    • Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
    • Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
    • Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
    • Fixed a crash that can occur when changing from VSH to another map
    • Fixed a crash that can occur related to MP3s on VSH maps
    • Fixed a crash that can occur when using changing model detail setting or using r_flushlod
    • Fixed a crash when going between two sv_pure servers with maps packing custom content
    • Fixed changing model detail setting or using r_flushlod not always taking effect
    • Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
    • Fixed custom particle overrides not being reloaded on servers without sv_pure
    • Fixed game mode descriptions for some of the summer map stamps
    • Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
    • Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2))
    • Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
    • Updated/Added some tournament medals
    • Updated cp_altitude
      • Increased size of C capture area
      • Reduced initial round timer from 6 to 5 minutes
      • Increased max round timer length from 6 to 8 minutes
      • Increased Blu respawn wave time on A from 3 to 4
      • Increased Red respawn wave time on C from 8 to 9
      • Reduced Blu respawn wave time on C from 3 to 2
      • Various visual fixes and adjustments
    • Updated koth_cascade
      • Various player and projectile collision fixes
      • Various visual fixes and adjustments
      • Adjusted resupply locker positions
    • Updated cp_steel
      • Fixed missing glass from bullet blocked windows
      • Removed some more ceiling light collisions
      • Improved clipping around B -> C building
      • Small safety improvement to Blu flank balcony to B
      • Some extra block bullets around B floor
    • Updated pl_phoenix
      • Increased Red respawn wave time on D from 8 to 9
      • Fixed projectile collision bug around the payload elevator track
      • Fixed a case where the payload cart could get stuck at the base of the elevator
      • Various clipping fixes
      • Various visual fixes
    • Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
      • The script no longer forces mp_winlimit and mp_maxrounds to 0
      • Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut
      • Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions
      • The Diamondback now gains 2 guaranteed crits upon backstab
      • Hale's attacks now pierce through damage absorption of the Wrangler shield
      • Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
      • Fixed bugs related to Your Eternal Reward's on-backstab disguise
      • Fixed Festive Eyelander not gaining heads on-hit
      • (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
      • (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
      • Fixed Hale disappearing when the game tries (and fails) to gib him
      • Both sides dying simultaneously now counts as Stalemate
    • Updated vsh_skirmish (additional changes)
      • Added a live feed to the office
      • Improved clipping in multiple areas

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