[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 28 Jul 2023.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Add ConVars to control Mann vs. Machine team limits on community servers
      • tf_mvm_defenders_team_size
      • tf_mvm_max_connected_players
    • Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
    • Fixed names/descriptions for the most recent HugsTF medals
    • Updated VSH to use maxrounds instead of winlimit
    • Updated pl_venice
      • Gameplay
        • Relocated first Blu spawn (now split into two individual spawns at random)
        • Moved 1st Red spawn further away into a new room
        • Added new upper entrance into building next to Point A (thanks Delila)
        • Added new exit from 2nd Red spawn room
        • Moved a building entrance near Point A to a new walkway area above
        • Removed upper entrance and Point C routes in building next to Point B
        • Added new raised position at the main open inside area between Points C and D
        • Added new route near Point D
        • Added new cubby spot at Point D
        • Removed part of the balcony at the final Point
        • Widened door between 2nd Blu spawn and Point B
        • Removed a door to upper room near first Blu spawn & connected the balconies
        • Opened section of the building next to Point C for faffing and uber charging
        • Altered the underneath of the balcony at the building next to Point C
        • Tweaked roof area near Point B to make it easier to counter
        • Tweaked walkway between Points A and B
        • Added some minor cover near Point A
        • Lowered railing at above position near Point C for Turrets
        • Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
        • Removed engineer building & added smoother clipping on the raised bridge
        • Added/removed/moved some health & ammo
      • Art
        • Improved lightmap scale across the map to produce nicer shadows
        • Increased saturation and slightly adjusted style of some materials
        • Expanded the 3d skybox and made it viewable from more locations across the map
        • Fixed flag models
        • Made certain areas feel less like empty spaces
      • Misc
        • Fixed strange missing texture error in middle connector
        • Fixed error in soundscapes
        • Added more direction signs across the map
        • Fixed misaligned payload particles
        • Boat near first Blu spawn has drifted off into the distance
        • Other minor changes

    Continue reading...

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