TF2 SK (ScoutzKnivez)

Discussion in 'Team Fortress 2' started by Dark, 29 Jan 2009.

  1. TF2 SK (ScoutzKnivez)

    Join now!

  2. Cookiecaster |/\|/\|/\|/|/\|/\|/\|/|/\|/\|/\|/|/\|/\|/\|/|/\|/\

    Re: TF2 SK (ScoutzKnivez)

    make it so we can zoom while jumping too plz? :D
  3. Re: TF2 SK (ScoutzKnivez)

    It will be noscope, otherwise it would be impossible to survive - the laser beams that temporarily appear when you fire are good enough to aim with.

    Also, I'm making it two hits anywhere (including head until I find a way of detecting it) with sniper to kill, or one with kukri.
  4. Robbiebob Non Verba, Sed Acta

    Re: TF2 SK (ScoutzKnivez)

    2 with kukri too plz, (as laggers are like impossible to hit than, but they'll hit you...)
  5. Re: TF2 SK (ScoutzKnivez)

    kk, 2 hits with kukri it is.
  6. Cookiecaster |/\|/\|/\|/|/\|/\|/\|/|/\|/\|/\|/|/\|/\|/\|/|/\|/\

    Re: TF2 SK (ScoutzKnivez)

    il just replace the scope lazer with some tape/bluetack like i did when i was dueling spyko >:)
  7. Re: TF2 SK (ScoutzKnivez)

    Damn my main CRT for not being a Trinitron (i.e. the screen is curved rather than flat) so that won't work for me :(

    And my secondary screen is too awkwardly positioned to play on :<
  8. Cookiecaster |/\|/\|/\|/|/\|/\|/\|/|/\|/\|/\|/|/\|/\|/\|/|/\|/\

    Re: TF2 SK (ScoutzKnivez)

    just put a transparent projector paper across the screen then tape in teh middle :D
  9. Re: TF2 SK (ScoutzKnivez)

    Yeah but the glass surface of the screen is warped (like on all non-Trinitron CRTs) so if I change my viewing angle even slightly the tape will be in a totally different place.
  10. Re: TF2 SK (ScoutzKnivez)

    Yeah, it's not that hard to estimate where the centre is, especially when it physically displays the raycasting ray of every shot :P
  11. Re: TF2 SK (ScoutzKnivez)

    Public Beta up:
  12. Re: TF2 SK (ScoutzKnivez)

    best thing since sliced bread.
  13. Re: TF2 SK (ScoutzKnivez)


    Also, sv_gravity is now 350 (or something like that) - if it doesn't feel right let me know :)
  14. Re: TF2 SK (ScoutzKnivez)

    I'll experiment with making the players slower, and the melee raytracing is coded by me so it's obviously not going to be up to Valve standards :P
  15. Re: TF2 SK (ScoutzKnivez)

    Because you can't alter the damage, range, fire speed etc, nor will it be compatible with the spawn protection etc. :(
  16. Ash

    Re: TF2 SK (ScoutzKnivez)

    Just been playing it.. its awesome xD
    Maybe make the people on podium invincible at end so you know who won? ;o
  17. Cookiecaster |/\|/\|/\|/|/\|/\|/\|/|/\|/\|/\|/|/\|/\|/\|/|/\|/\

    Re: TF2 SK (ScoutzKnivez)

    its ment to be the people on podium die lol its basicly like revenge
  18. Re: TF2 SK (ScoutzKnivez)

    Lol yeah :twisted:
  19. Re: TF2 SK (ScoutzKnivez)

    knife regs fine if you know how to use it.
    You can only use it on the ground.
    Aim for the ground, it will create an explosion in front of you, killing your opponent if it hits.
  20. Re: TF2 SK (ScoutzKnivez)

    Upcoming changes:

    - Quake announcer sounds (suits the gameplay imo :P)
    - Approx. 5 new maps :D (basically just popular dm maps from fpsbanana recompiled to include the podium room).
    - Rock The Vote
    - Redesigned melee raytracer
    - Once I find a good way of doing it, player collisions will be enabled :)


    New maps will be: (so far)

    • sk_aim (originally aim_oc_usp)[/*:m:3ub1nudx]
    • sk_evolution_rc1 (originally dm_evolution_rc1)[/*:m:3ub1nudx]
    • sk_wizzard (originally dm_wizzard)[/*:m:3ub1nudx]
    • sk_watchtower_b3 (originally arena_watchtower_b3 - modified spawn points and removed health/ammo/lockers/CPs)[/*:m:3ub1nudx]

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