The final day of the First Ever*

Discussion in 'Team Fortress 2' started by TF2 News, 13 Aug 2009.

  1. Re: The final day of the First Ever*

    +1

    + u cant plant stickies on the cp anymore ...THIS is huge shit too
     
  2. Orion Dismantler of the sun

    Re: The final day of the First Ever*


    WHAT?!
     
  3. Re: The final day of the First Ever*


    yea they roll off.
     
  4. Geit Coding wizard!

    Re: The final day of the First Ever*

    That'll be where they "fixed" stickes sticking to the blades on sawmill.
     
  5. Longbow Victorique <3

    Re: The final day of the First Ever*

    I sense TF2 fans raging at valves door...
     
  6. Geit Coding wizard!

    Re: The final day of the First Ever*

    They fixed their fix, don't worry Longbow.
     
  7. The Xtractor Certified Weeaboo

    Re: The final day of the First Ever*

    ""Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal).""

    sorry i dont get this what is the change then :S
     
  8. Geit Coding wizard!

    Re: The final day of the First Ever*


    If you hit a disguised spy with the ubersaw - no +25% uber.
    If you hit a disguised spy with a Blutsauger Syringe - No +3 health.
    If you hit a disguised spy with Natasha - No slowdown.

    Etc etc
     
  9. Re: The final day of the First Ever*

    if u kill a disguised spy with the ubersaw u get the 25% i think
     
  10. BeauChaotica bodyshot noob

    Re: The final day of the First Ever*

    Ohahahahohoho what a sparkling wordplay

    Edit: Minor needless bump
     
  11. Longbow Victorique <3

    Re: The final day of the First Ever*

    Lockage? :<
     

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