TheLastResort - Wai (Crouch Jump Script)

Discussion in 'General Chat' started by Core, 17 Aug 2008.

  1. TheLastResort - Wai (Crouch Jump Script)

    He tells me he uses this crouch jump script:

    Insert this into autoexec.cfg

    Code:
    alias +cjump "+jump; +duck"
    alias -cjump "-jump; -duck"
    
    bind "space" "+cjump"
     
  2. Bun

    Re: TheLastResort - Wai (Crouch Jump Script)

    Manual crouch jump ftw. I learned it from HL. :/
     
  3. Re: TheLastResort - Wai (Crouch Jump Script)

    Haha yeah he once gave me his configs.. I lost them so I asked for them again ofcourse....


    but they were fucked...


    Here are some to put in autoexec.cfg


    clear
    echo "***********************"
    echo " Alpha'S TF2 CFG Loaded!! "
    echo "***********************"


    cl_cmdrate "101"
    cl_interp_ratio "2"
    cl_updaterate "101"
    cl_interp "0.02"
    rate "30000"
    mat_queue_mode -1
    fps_max 125

    alias +cjump "+jump; +duck"
    alias -cjump "-jump; -duck"

    bind "space" "+cjump"

    //Megajump toggle
    alias MegaJumpToggle "MegaJumpOn"
    alias MegaJumpOn "bind j +megajump; alias MegaJumpToggle MegaJumpOff"
    alias MegaJumpOff "bind j +jump; alias MegaJumpToggle MegaJumpOn"

    bind "N" MegaJumpToggle
    //Megajump
    alias "+megajump" "+duck; wait; wait; wait; -duck; +jump"
    alias "-megajump" "-jump"
    bind "j" "+megajump"

    alias hlss-START "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV hlss-STOP"
    alias hlss-STOP "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV hlss-START"
    alias ToggleWAV "hlss-START"
    voice_fadeouttime 0
     
  4. Re: TheLastResort - Wai (Crouch Jump Script)

    nuff said. Normal is around 20-30 tbh, i have 50 tho as my line can handle it... dunno what too high values can cause ;)
     
  5. Vacoy some sort of fucking fish

    Re: TheLastResort - Wai (Crouch Jump Script)

    I actually have no fucking idea what it all is O.O
     
  6. Re: TheLastResort - Wai (Crouch Jump Script)

    then you are better off with leaving it the default :P
     
  7. Re: TheLastResort - Wai (Crouch Jump Script)

    I tryed scripts.. Its better just to practice, so you are good at lans, or internet cafes.. where you have to play without them.
     
  8. Re: TheLastResort - Wai (Crouch Jump Script)

    Hehe double poster :P I'll remove the other one


    But I always have stuff on my USB key... O.o

    We don't even have Internet Cafes here on iceland :cry:
     
  9. Vacoy some sort of fucking fish

    Re: TheLastResort - Wai (Crouch Jump Script)

    and about the jump and crouch stuff, played hl2dm a LOT (before the orange box came out), so I dont need it
     
  10. Re: TheLastResort - Wai (Crouch Jump Script)

    you're sure you know what this is about? it is not to jump on boxes with the jump than crouch technique known since Half Life (classic). It is about the crouch-rocket-jump where the timing is a bit more complicated than with jumping on boxes.
     
  11. Vacoy some sort of fucking fish

    Re: TheLastResort - Wai (Crouch Jump Script)

    HA! then I was wrong, crappy, and a script for that is... wtf? WEAK!
     
  12. Re: TheLastResort - Wai (Crouch Jump Script)

    it can be very helpful. But you have way more variety in the jumps when you learn it yourself.
     
  13. eoN

    Re: TheLastResort - Wai (Crouch Jump Script)

    Sorry to necro this but jump scripts = phail because you dont always want to crouch alot of sticky / rocket jumping doesnt need crouching for example bball, if your close and you wanna cap dont crouch or you will go FAR to high... i have a jump script bound to control and crouch to c, i only use the control when im bored or to lazy.

    My point is your better practicing crouch jumping.
     
  14. Re: TheLastResort - Wai (Crouch Jump Script)

    My point is
    Code:
    alias +cjump "+jump; +duck"
    alias -cjump "-jump; -duck"
    
    alias "+normaljump" "bind MOUSE2 +jump"
    alias "-normaljump" "bind MOUSE2 +cjump"
    
    bind "SHIFT" "+normaljump"
    bind "MOUSE2" "+cjump"
    bind "p" "bind MOUSE2 +cjump"
    bind "o" "bind MOUSE2 +jump"
     
  15. Re: TheLastResort - Wai (Crouch Jump Script)

    I've never had a need for a crouch jump script tbh - the only scripts I use are:

    Rocket Jump

    Code:
    alias +rocketjump "+jump; +duck; wait; +attack"
    alias -rocketjump "-jump; -attack; wait; wait; wait; -duck"
    bind shift "+rocketjump"
    and Dodge

    Code:
    //==============================================================================//
    //										//
    // Name: 	Quick Dodge Script for the scout				//
    // Author:	C-YA | Mar_Tzipan						//
    // Date:	09/10/2007 							//
    //										//
    //==============================================================================//
    //										//
    // Description:	This script adds functionality to your movement			//
    // 		keys by performing a quick dodge whenever 			//
    //		tapped twice (such as in Unreal Tournament)			//
    //										//
    // Usage:	Holding or pressing the movement keys would			//
    //		result in regular movement. the script is only			//
    //		triggered when a movement key is held for a 			//
    //		very short period of time, gets released, and 			//
    //		once again gets pressed (meaning tapped twice).			//
    //										//
    // Restriction:	The script is useable by all classes.				//
    //		However, only the scout can utilize its full 			//
    //		potential.							//
    //										//
    // Activation:  The script must be loaded to be used, this can			//
    //		be achieved by using the EXEC command ingame			//
    //		and specifing this file's name (Dodge.cfg), or			//
    //		by appending it to your autoexec.cfg, or by 			//
    //		issuing the EXEC command from the autoexec.cfg.			//
    //		NOTE: all files mentioned above must reside in			//
    //		..\SteamApps\<USER>\team fortress 2\tf\cfg			//
    //										//
    // Setting up:	To use this script, you must bind the aliases 			//
    //		named: "+MoveDodgeUp", "+MoveDodgeDown", 			//
    //		"+MoveDodgeLeft" and "+MoveDodgeRight".				//
    //		"+InAirAction" and "-InAirAction" are available 		//
    //		for doing actions in mid air (such as ducking).			//
    //		Default setting for all of these can be found			//
    //		at the bottom of this script.					//
    //										//
    // Issues:	Dodging with classes other than scout will 			//
    //		result in a pathetic little hop, I suggest 			//
    //		refraining from it.						//
    //										//
    // Notes:	The script would work for a scout even if the 			//
    //		first jump has been used up (or if falling)			//
    //		Experiment with it to view the possibilities.			//
    //		For some reason, aliasing the wait commands did 		//
    //		not work for me, so many in the future this 			//
    //		script would be more tweakable.					//
    //										//
    // Credits:	[url]http://tf2wiki.net/index.php/Scripting[/url]				//
    //		[url]http://tf2wiki.net/index.php/Community_Scripts[/url]			//
    //		And everyone who contributed to them.				//
    //										//
    //										//
    //  Copyright 2007 Mar_Tzipan [url]http://clancya.org/[/url]				//
    //  This program is free software: you can redistribute it and/or modify	//
    //  it under the terms of the GNU General Public License as published by	//
    //  the Free Software Foundation, either version 3 of the License, or		//
    //  (at your option) any later version.						//
    //										//
    //  This program is distributed in the hope that it will be useful,		//
    //  but WITHOUT ANY WARRANTY; without even the implied warranty of		//
    //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the		//
    //  GNU General Public License for more details.				//
    //										//
    //  You should have received a copy of the GNU General Public License		//
    //  along with this program.  If not, see <http://www.gnu.org/licenses/>.	//
    //										//
    //==============================================================================//
    
    //==============================================================================//
    // Dodge forward                                                        	//
    // Since all the groups are basically the same, only this one is explained 	//
    //==============================================================================//
    
    // Set the bindable alias to perform SetMoveUp whenever held
    alias +MoveDodgeUp 	"SetMoveUp;"
    
    // Set the bindable alias to perform SetDodgeUp whenever released
    alias -MoveDodgeUp 	"SetDodgeUp;"
    
    // Start moving forward and the release alias to perform SetDodgeUp, 
    // after the wait period, the release alias is set to stop movement,
    // thus disabling the dodge for this instance.
    // The wait period determines how fast you have to let go, after
    // pressing the movement key, in-order to enable dodging"
    alias SetMoveUp 	"+Forward; alias -MoveDodgeUp SetDodgeUp; wait 15; alias -MoveDodgeUp HaltMoveUp;"
    
    // Halting movement and setting the next key press to dodge,
    // after the wait period, the alias returns to movement functionality.
    // The wait period determines how fast you must tap the key in-order to dodge.
    alias SetDodgeUp 	"-Forward; alias +MoveDodgeUp DodgeUp; wait 15;  alias +MoveDodgeUp SetMoveUp;"
    
    // Stop movement and reset the alias
    alias HaltMoveUp 	"-Forward; alias -MoveDodgeUp SetDodgeUp;"
    
    // Perform the actual dodge, InAirAction allows you to add actions of your own while in mid air.
    alias DodgeUp 		"+Forward; wait 2; +jump; wait 2; +InAirAction;-jump; wait 2; +jump; wait 2; -jump; wait 60; -InAirAction;"
    
    //============//
    // Dodge back //
    //============//
    alias +MoveDodgeDown 	"SetMoveDown;"
    alias -MoveDodgeDown 	"SetDodgeDown;"
    alias SetMoveDown 	"+Back; alias -MoveDodgeDown SetDodgeDown; wait 15; alias -MoveDodgeDown HaltMoveDown;"
    alias SetDodgeDown 	"-Back; alias +MoveDodgeDown DodgeDown; wait 15;  alias +MoveDodgeDown SetMoveDown;"
    alias HaltMoveDown 	"-Back; alias -MoveDodgeDown SetDodgeDown;"
    alias DodgeDown 	"+Back; wait 2; +jump; wait 2; +InAirAction; -jump; wait 2; +jump; wait 2; -jump; wait 60; -InAirAction;"
    
    //============//
    // Dodge Left //
    //============//
    alias +MoveDodgeLeft 	"SetMoveLeft;"
    alias -MoveDodgeLeft 	"SetDodgeLeft;"
    alias SetMoveLeft 	"+MoveLeft; alias -MoveDodgeLeft SetDodgeLeft; wait 15; alias -MoveDodgeLeft HaltMoveLeft;"
    alias SetDodgeLeft 	"-MoveLeft; alias +MoveDodgeLeft DodgeLeft; wait 15;  alias +MoveDodgeLeft SetMoveLeft;"
    alias HaltMoveLeft 	"-MoveLeft; alias -MoveDodgeLeft SetDodgeLeft;"
    alias DodgeLeft 	"+MoveLeft; wait 2; +jump; wait 2; +InAirAction; -jump; wait 2; +jump; wait 2; -jump; wait 60; -InAirAction;"
    
    //=============//
    // Dodge Right //
    //=============//
    alias +MoveDodgeRight 	"SetMoveRight;"
    alias -MoveDodgeRight 	"SetDodgeRight;"
    alias SetMoveRight 	"+MoveRight; alias -MoveDodgeRight SetDodgeRight; wait 15; alias -MoveDodgeRight HaltMoveRight;"
    alias SetDodgeRight 	"-MoveRight; alias +MoveDodgeRight DodgeRight; wait 15;  alias +MoveDodgeRight SetMoveRight;"
    alias HaltMoveRight 	"-MoveRight; alias -MoveDodgeRight SetDodgeRight;"
    alias DodgeRight 	"+MoveRight; wait 2; +jump; wait 2; +InAirAction; -jump; wait 2; +jump; wait 2; -jump; wait 60; -InAirAction;"
    
    //=========================================//
    // Binds - This is what you want to change //
    //=========================================//
    bind w 	"+MoveDodgeUp"
    bind s 	"+MoveDodgeDown"
    bind a 	"+MoveDodgeLeft"
    bind d	"+MoveDodgeRight"
    
    //============================================//
    // InAction - This is what you want to change //
    //============================================//
    alias +InAirAction 	"+Duck"
    alias -InAirAction 	"-Duck"
    
     
  16. eoN

    Re: TheLastResort - Wai (Crouch Jump Script)

    In my opinion scripts are pointless because in the end, if you go into a clan war or something or if the rules change so that no scripts are allowed your buggered. So I'd say just practice...
     
  17. Bun

    Re: TheLastResort - Wai (Crouch Jump Script)

    Yes, yes they can.
     
  18. eoN

    Re: TheLastResort - Wai (Crouch Jump Script)

    Yeah you can usually and seriously your better being safe than sorry because it would be harsh if like your whole team was kicked out because of it etc.

    But tbh i doubt they will ban scripts.

    Its more just my view that you cant really get very good if you rely on scripts.
     
  19. Re: TheLastResort - Wai (Crouch Jump Script)

    *bumps*

    just want to bring topic back up top for alpha :D
     

Users Viewing Thread (Users: 0, Guests: 0)

Users found this page by searching for:

  1. tf2 crouch jump script

    ,
  2. Original Jump Cfg

    ,
  3. crouch jump script

    ,
  4. crouch jump script tf2,
  5. tf2 jump crouch script,
  6. Duck hop script,
  7. TF2 DUCK JUMP SCRIPT,
  8. tf2 spy auto crouch jump script,
  9. mss,
  10. tf2 crouch jump bind