Your Mac Questions Answered Yesterday, we announced that Steam and all our Source engine games will be coming to the Mac. Sound too good to be true? Well, guess what: It is true! There are no catches! Sometimes life actually works like that. The bad news is that we've just truth bombed your hard-earned lie detector back to the stone age, and you'll probably lose all your money to the next international lottery scam that sneaks through your spam filter. Still, Steam on the Mac! More...
Well, that does not matter, just for the record, TF2 has a pretty big fan base on the mac, up to steam for mac's announcement, Crossover Games (a commercial flavor of wine), was mostly focused on giving the most complete emulation of steam games on the mac, so it means that they have to search something else to work on, because they are going to be pissed off
not only shiny, at least, back to 2006, they were WAY better than PC laptops... i dont own more macs aside my old MacBook Pro... I wish i had an iMac...
Translation: We have been wasting our time making steam and source engine games work on Macs. We know Macs won't be able to play any of your games with decent setting, we know the people that buy Macs don't play games, we know the people that buy Macs buy them to show off, look cool, make retarded pictures and call it "art". We just wanted to waste our time instead of making HL3 or improving our current games. *Waits for Mac Fanboys to burn down my house*
Native mac support with OpenGL hints at a possible PS3 port at a future date, so this might just be the first logical platform to test PS3 support on.
*sigh* i remember the good ole when valve only made pc games and steam was new and scary but now valve spend all their time developing games with sign language and porting their games to other platforms
Games should be running OpenGL from the fucking start anyway, DirectX is a load of bullshit compared to it and it's compatible on any platform.
Do I look like I give a shit about Microsoft's monopoly rendering library? Even if they are optimised for DirectX, it should in theory still run quicker on OpenGL due to the nature of it.