zpo_redqueen_b6 --=Current last version: zpo_redqueen_b6=-- Well if you played Zombie Master you can know this map, but now you able to play it in Zombie Panic. Human objective: 1. Take some pistols at start and take ammo. 2. Leave some guys at door you need keycard for. Others go downstairs for keycard. 3. Take shotyes, rifle and pick up keycard. (Yeah like on deadblock) and use it on door upside. 4. Survive few zombies and go next area... 5. Go to button near and activate it with keycard, take magnum. Armory opening! Take weapons, ammo and guard area for 15 seconds. 6. Next area, guard this door for 45 seconds. 40% of zombies will respawn in this room. 7. Locate the red queen, beware of laser room, take more weapons and ammo, shut down red queen. 8. You may notice that bridge need power, go back and turn red queen on. 9. Press button and wait till bridge be ok then go to next door, in corridor be dark room where 100% of zombie team will spawn. 10. Wait around 20-40 seconds, red queen ask hole life to open next door, someone need suicide in room. (Notice door will close randomly in 0.5-3 seconds, so you have chance to get out before door start close) 11. Run to escape zone, hack door, it cost you 30 seconds. 12. MELONIUS... Zombie objective: You're hungry zombie, you know what to do! Screenshots(of b5 version, b6 have different light system): [attachment=0:ql02i5xl]zpo_redqueen_b60002.jpg[/attachment:ql02i5xl] [attachment=1:ql02i5xl]zpo_redqueen_b60000.jpg[/attachment:ql02i5xl] [attachment=2:ql02i5xl]zpo_redqueen_b60001.jpg[/attachment:ql02i5xl] Videos: [youtube:ql02i5xl]ZxOwbJGVXj8[/youtube:ql02i5xl] [youtube:ql02i5xl]oJGDSf9igVw[/youtube:ql02i5xl] [youtube:ql02i5xl]B4SG8ElzXSE[/youtube:ql02i5xl] Download link(b6): Click me Demo files: Tutorial & gameplay Change list(b6): Changed white room, blocks are destroyable, not all zombies now spawn in white room when its activated Reduced time to win from 60 seconds to 30 (last door) New light system Added ladder to vacuum trap, now people will die not becouse of water... becouse of zombies Added ied's, don't forget your phone button Other small bug fixes... ----------b5---------- In white room trap pieces are now unbreakable, so now humans have a chance to be blocked until round end (zombies win) Keycard deadblock style (pick up and bring to door) Fixed some graphical bugs Added "MELONIUS"... ----------b4---------- Less chance stuck in black room ----------b3---------- Removed spawn position in armory More ammo and weapons +1 Objective You have some % to get out of death room before door close In white room trap pieces now breakable and no more fly out of room Water trap now kill zombies too ----------b2---------- Zombie now can't hide keycard Human have x2 pistol ammo at start And some other small changes Known issues: 1.3 OB and higher: Well if more then 12 people will try crouch pass one door, you can stuck a bit :> 1.25b and under: Game can be confused when many people trying access many triggers at same time... If you get stuck in black room just walk around, i put 5 triggers that will respawn you. This might be final version, but if you find bugs, please post it, let the really final (bug free) version come.