zpo_redqueen_b6

Discussion in 'Zombie Panic: Source' started by Tom Hackers, 13 Aug 2008.

  1. zpo_redqueen_b6

    --=Current last version: zpo_redqueen_b6=--

    Well if you played Zombie Master you can know this map, but now you able to play it in Zombie Panic.
    Human objective:
    1. Take some pistols at start and take ammo.
    2. Leave some guys at door you need keycard for. Others go downstairs for keycard.
    3. Take shotyes, rifle and pick up keycard. (Yeah like on deadblock) and use it on door upside.
    4. Survive few zombies and go next area...
    5. Go to button near and activate it with keycard, take magnum. Armory opening! Take weapons, ammo and guard area for 15 seconds.
    6. Next area, guard this door for 45 seconds. 40% of zombies will respawn in this room.
    7. Locate the red queen, beware of laser room, take more weapons and ammo, shut down red queen.
    8. You may notice that bridge need power, go back and turn red queen on.
    9. Press button and wait till bridge be ok then go to next door, in corridor be dark room where 100% of zombie team will spawn.
    10. Wait around 20-40 seconds, red queen ask hole life to open next door, someone need suicide in room. (Notice door will close randomly in 0.5-3 seconds, so you have chance to get out before door start close)
    11. Run to escape zone, hack door, it cost you 30 seconds.
    12. MELONIUS...

    Zombie objective:
    You're hungry zombie, you know what to do!

    Screenshots(of b5 version, b6 have different light system):
    [attachment=0:ql02i5xl]zpo_redqueen_b60002.jpg[/attachment:ql02i5xl]
    [attachment=1:ql02i5xl]zpo_redqueen_b60000.jpg[/attachment:ql02i5xl]
    [attachment=2:ql02i5xl]zpo_redqueen_b60001.jpg[/attachment:ql02i5xl]
    Videos:
    [youtube:ql02i5xl]ZxOwbJGVXj8[/youtube:ql02i5xl]
    [youtube:ql02i5xl]oJGDSf9igVw[/youtube:ql02i5xl]
    [youtube:ql02i5xl]B4SG8ElzXSE[/youtube:ql02i5xl]
    Download link(b6):
    Click me
    Demo files:
    Tutorial & gameplay

    Change list(b6):
    Changed white room, blocks are destroyable, not all zombies now spawn in white room when its activated
    Reduced time to win from 60 seconds to 30 (last door)
    New light system
    Added ladder to vacuum trap, now people will die not becouse of water... becouse of zombies :D
    Added ied's, don't forget your phone button :D
    Other small bug fixes...
    ----------b5----------
    In white room trap pieces are now unbreakable, so now humans have a chance to be blocked until round end (zombies win)
    Keycard deadblock style (pick up and bring to door)
    Fixed some graphical bugs
    Added "MELONIUS"...
    ----------b4----------
    Less chance stuck in black room
    ----------b3----------
    Removed spawn position in armory
    More ammo and weapons
    +1 Objective
    You have some % to get out of death room before door close
    In white room trap pieces now breakable and no more fly out of room
    Water trap now kill zombies too :)
    ----------b2----------
    Zombie now can't hide keycard
    Human have x2 pistol ammo at start
    And some other small changes

    Known issues:
    1.3 OB and higher:
    Well if more then 12 people will try crouch pass one door, you can stuck a bit :>
    1.25b and under:
    Game can be confused when many people trying access many triggers at same time... If you get stuck in black room just walk around, i put 5 triggers that will respawn you.

    This might be final version, but if you find bugs, please post it, let the really final (bug free) version come.
     

    Attached Files:

  2. Re: New map: zpo_redqueen_b1

    Okay gimme some time to do this...
     
  3. Re: New map: zpo_redqueen_b1

    Okay, done. I was showing Alpha how to upload custom maps too.

    EDIT, this map crashes the server.
     
  4. Re: New map: zpo_redqueen_b1

    In 1 min i fix link (first post).
    Edit: Done, now it might work fine.
     
  5. Re: New map: zpo_redqueen_b1

    Works, thanks
     
  6. Re: [Update] New map: zpo_redqueen_b2

    Smart zombies annoy humans - playing tennis with keycard :lol: well i froze keycard and did some changes - updated map.
     
  7. Re: [Update] New map: zpo_redqueen_b2

    Will get this done later.
     
  8. Re: [Update] New map: zpo_redqueen_b2

    Yeah, just replace (upload b2 and enable b2 in nominate) old one.
     
  9. Re: [Update] New map: zpo_redqueen_b2

    Are you gonna be updating this again soon?
     
  10. Re: [Update] New map: zpo_redqueen_b2

    Um, no.
     
  11. Re: [Update] New map: zpo_redqueen_b2

    Um, when this map be in nominate list?
     
  12. Re: [Update] New map: zpo_redqueen_b2

    I wanna play in this area )))!!!!
     
  13. Re: [Update] New map: zpo_redqueen_b2

    Yeah looks like a cool map hope i wont suck at this one as well ^-^

    Hope to play it soon when its on
     
  14. Re: [Update] New map: zpo_redqueen_b2

    Well if human team will cover each other... Well this is little tip:
    1. Take some pistols at start and take ammo.
    2. Leave 2 guys at door you need keycard for. Others go downstairs for keycard.
    3. Take shotyes, rifle, stand on keycard for 0.5 sec to use it.
    4. All RUN upstairs and try not kill zombies becouse 40% of zombies will respawn upstairs, but don't allow them gotch ya.
    5. 40 seconds left - door open, go to next door take magnum. Armory opening - 60% of zombies can spawn in armory! But you can take weaponz and ammo fast and guard next door for 40 seconds.
    6. Next area, guard this door for 40 seconds. 100% of zombies will respawn in this room.
    7. Locate the red queen, beware of laser room, take more weapons and ammo, shut down red queen.
    8. You may notice that bridge need power, go back and turn red queen on.
    9. Press button and wait till bridge be ok then go to next door, in corridor be dark room where 100% of zombie team will spawn.
    10. Wait around 30-40 seconds, red queen ask hole life to open next door, someone need suicide in room.
    11. Run to escape zone, take weapons and ammo.

    Hard yeah? But there many weapons and ammo, use them wisely, less zombies - more humans, so you may guard each other up to end.

    P.s. map have sound clips from resident evil, enjoy :D
    Well if there be less then ~10 zombies and more then 8 brainfull bodyes, you can win.

    !!!Tips now old, new are in first post!!!
     
  15. Re: [Update] New map: zpo_redqueen_b4

    Map update. Replaced download link.

    -b4-

    Again updated, um i hope there be no more updates...
    Also b3 playable too, but when you will have time - just replace b3 with new b4.
     
  16. Re: New map: zpo_redqueen_b4 [On server now: b4 last version]

    Today was great battle of humans and zombies, we reached end parts of map, and even won sometimes :D
    Thanks to all who was playing.
     
  17. Re: New map: zpo_redqueen_b4 [On server now: b4 last version]

    Updated screenshots :>
     
  18. Re: New map: zpo_redqueen_b4 [On server now: b4 last version]

    lol %)
     

    Attached Files:

  19. Re: zpo_redqueen_b5

    Map update, uploaded to server newer version.
     

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