zps 1.6 update =====1.6 (7-27-2009) ====== +Hardcore mode added -Enable for one level cycle with sv_hardcore cvar. Indicated in game name with a lowercase h (ZPS 1.6h) -Turn on permanently with sv_hardcore_alwayson cvar. Indicated in game name with an uppercase H (ZPS 1.6H) -sv_hardcore will be set to 1 automatically for maps with a zph prefix. -Hardcore mode enables the following features: -Decreased weapon efficiency. -Increased zombie life counters. -Dramatically shorter round time limits. -100% infection. -Increased number of starting zombies. -All starting zombies start off as carriers. -No delay in starting zombie regen after being damaged. -More effective zombie push. -Survivors spawn with weaker weaponry. -Survivors get 1 point for every 30 seconds they survive. -Barricades have half health. -Survivors can see the scoreboard as zombies see it. Minus infection indicators. -Infected that turn will change into carriers. -An on-screen timer is enabled. +Late joining as a human is now disabled. Late joiners only spawn as zombies now. -In-game tips added to help players realize this. -Default timer for joining the round extended to compensate for poor connections. +Zombies that leave or suicide with a high amount of health will add one spawn to the zombie life counter. +The "Half magazine" drop ammo amount was removed. +Text added to indicate who said a voice command, and what the command was. +Large weapons now take up two slots in the inventory. +Added testmode as a checkbox for starting a listen server. +Added default icons to the map browser. More icons to come.