Adressing inflation - HlstatsX The current condition of hlstats has a huge amount of point inflation. - (50k in 1 month[For one player]). This thread is a discussion about the current system and what can be done to reduce the amount of inflation. The current score amount can be found here: Clicky The current "Kill/death points" are: Maximum 10 points Minimum - 2 points Skill mode - 2 Anyway; Here's my suggestion. Code: Skill mode - 1 Backstab - 2 points to 1 point Built Sapper - 2 points to 0 points Built dispenser - 3 points to 2 points Built sentry - 4 points to 3 points Built teleporter - 2 points to 1 point Suicide - -2 points to -20 points Point captured - 5 points to 3 points. Skill modes: 0 = Victim loses all of the points killer gained 1 = Victim loses 3/4 of the points the killer gained 2 = Victim loses 1/2 of the points the killer gained 3 = Victim loses 1/4 of the points the killer gained 4 = Victim loses no points. Feel free to make suggestions and discuss.