ph_mountain

Discussion in 'PropHunt' started by Austria_Phantom, 2 Sep 2009.

  1. Re: ph_mountain

    I tried to compile the map now with HDR, but the lights have a very strange behavior now. I try to explain it, but I have also pictures for you:
    If I have the skybox in my field of view, the skybox is too bright, but everything else seems fine. If I don't have parts of the skybox in my field of view, some parts of the map are way too bright.
    Pictures:
    With Skybox:
    [​IMG]

    Without Skybox:
    [​IMG]

    How can I solve this problem?
     
    Last edited by a moderator: 28 Dec 2016
  2. Re: ph_mountain

    Turn off shadows etc on any models in the skybox if you haven't already
     
  3. Re: ph_mountain

    Thank you, but that wasn't the reason. I found out after some research and some time of playing around. I had to add a env_tonemap_controller and a logic_auto to control the HDR-Effect. Now everything is ok again.
     
  4. Re: ph_mountain

    Cool I hope it comes out soon I am working on one to.
     
  5. Re: ph_mountain

    Alpha2 is finally finished :dance:
    Download

    Important for Dark/Geit:

    • Change Round-Time to the same as the round-time of timbertown. (<-- Very very important ;) )
    • Check if pyro and cp-props work on ph_mountain. I never saw them on my map.
    • Check if the cubemaps are correct this time ^^
    • Change the old prop-list to the following:

    Code:
    PushArrayString(g_ModelName, "models/props_foliage/shrub_03a.mdl");    
    PushArrayString(g_ModelName, "models/props_foliage/shrub_03c.mdl");    
    PushArrayString(g_ModelName, "models/props_foliage/tree01.mdl");    
    PushArrayString(g_ModelName, "models/props_forest/rock006.mdl");    
    PushArrayString(g_ModelName, "models/props_forest/wood_pile.mdl");    
    PushArrayString(g_ModelName, "models/props_farm/wood_pile.mdl");    
    PushArrayString(g_ModelName, "models/props_farm/metal_pile.mdl");    
    PushArrayString(g_ModelName, "models/props_farm/pallet001.mdl");   
    PushArrayString(g_ModelName, "models/props_farm/concrete_block001.mdl");     
    PushArrayString(g_ModelName, "models/props_farm/haypile001.mdl");      
    PushArrayString(g_ModelName, "models/props_2fort/oildrum.mdl");    
    PushArrayString(g_ModelName, "models/props_2fort/tire002.mdl");    
    PushArrayString(g_ModelName, "models/props_2fort/trainwheel003.mdl");    
    PushArrayString(g_ModelName, "models/props_2fort/miningcrate001.mdl");     
    PushArrayString(g_ModelName, "models/props_2fort/miningcrate002.mdl"); 
    PushArrayString(g_ModelName, "models/props_2fort/metalbucket001.mdl");    
    PushArrayString(g_ModelName, "models/props_2fort/chimney003.mdl");    
    PushArrayString(g_ModelName, "models/props_2fort/chimney005.mdl");    
    PushArrayString(g_ModelName, "models/props_2fort/milkjug001.mdl");
    Change-Log:

    • Added Ammo-Boxes and Health-Packs
    • Deleted many trees because you got stuck too easily inside them.
    • Many changes in the layout and the props. I hope the map is better balanced now.
    • Tried to create some hiding-spots, where you don't have blend in as prop.
    • Moved the spawn-points of blue a little bit, so they can't see out of the building so easily.
    • Compiled with HDR and changed the angle of the sun. The light shouldn't look so wrong anymore.
    • Disabled the shadows from the remaining trees
    • Heightend the skybox. You shouldn't be able to touch it anymore on top of the mountain.
    • Added my nickname on a building behind the fence :D
    • I'm sure I forgot something, but the most points should be covered ;)
     
  6. Re: ph_mountain

    I have to say mediafire is better then rapidshare.
     
  7. Spykodemon Disabled account

    Re: ph_mountain

    haha oh I hope that is your opinion as opposed to what you think is fact.
     
  8. Re: ph_mountain

    Mediafire is the best for free users to download a single file, but otherwise is terrible due to low popularity.

    Rapidshare is the best for functionality it offers to uploaders, and is the most popular. And it gets incredible speeds for premium users.
     
  9. Gaw discord is my friend now

    Re: ph_mountain

    RapidShare (If you use warez-bb as you will likely have a premium account ((unless your gay)) ) > all
     
  10. Re: ph_mountain

    lol so basically you are saying you all use rapidshare because you download stuff illegally?I don't like rapidshare because it makes u wait 45 secs and it's speeds are about the same for free users.The files is 4.8mb and I can download 6.3mb in 11 secs so ya.

    Edit:On a side note I tested the map I think it looks good but no comment about game play until it's played on prop.
     
  11. Gaw discord is my friend now

    Re: ph_mountain

    We have a piracy thread, let's not get into this..

    Also Austria, why is it still alpha? :aaa:
     
  12. Re: ph_mountain

    It's probably because of Geitt.
     
  13. Re: ph_mountain

    It is still Alpha, because I don't care if it is Alpha or Beta ;) It probably would be better, if I called it v2 for Version, because there will be no difference between Alpha and Beta on my map. So I just use the number behind for the different versions and the letter in front of the number is just a letter without a real meaning ;)
    Aside from that, most of the ph-maps are Alpha and not Beta ^^
     
  14. Geit Coding wizard!

    Re: ph_mountain

    Warehouse is alpha because it is/was subject to extreme change, I'll probably push it to beta when I get a chance to fix it up.

    Same goes for farm, but that'll probably never be updated.
     
  15. Re: ph_mountain

    so when is a2 going to be on servers?
     
  16. Re: ph_mountain

    @Vork: I don't know. It doesn't depend on me anymore ;)
     
  17. Re: ph_mountain

    well I thought a admin would say something.
     
  18. Geit Coding wizard!

    Re: ph_mountain

    Updated
     
  19. Re: ph_mountain

    Thank you :)
    If the balance now stays like this it should be alright I think.
     
    Last edited by a moderator: 27 Nov 2013
  20. Re: ph_mountain

    I think the pyros just need to find all the hiding spots then it will be about 50-60% prop wins.
     

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