Team Balance Team balancing has changed: Outline A player will not be switched more than once in 10 minutes. Balanced player is forced to play on that team for 10 minutes. All server admins are immune to balancing. Q&A Q: How does it determine if the teams are unbalanced? A: Purely by player count. Example: 10vs13 Q: Does it take the players score into account? A: No. Q: Does it take the players K/D ratio into account? A: No. Q: How does it pick a player to switch? A: The plugin goes through three layers of prioritization: Find a dead player in the following order: * If he is an admin, skip him * If he has been switched before, skip him * If has buildings built, skip him * If he is just a regular dead player, switch him Find a living player in the following order: * If he is an admin, skip him. * If he has been switched before, skip him * If he has 50% uber, skip him * If he has buildings built, skip him * If he is just a regular live player, switch him If the plugin still cannot find a player to switch, it will get a random non admin player, and switch him after the delay. If someone dies and fits the requirements after a live player has been selected the plugin will then switch that player. Q: Does this replace the built-in autobalancer in TF2? A: Yes. Q: Can admins join any team making the teams unbalanced? A: No. Admins are immune to switches, but not the built-in team joining controls. Q: What Happens to a player who has been switched? A: A player to accept his team for ten mins. It follows the following rules: * It now disallows changing to spectator during the force period if that would cause an inbalance. * If teams would not become unbalanced a forced players team change is permitted. * If during the force period the teams become unbalanced and the forced player is on the wrong team he is switched back. * Each time the player is forced back to the team his timer is reset; this cannot be avoided.
Re: Team Balance COOL, ALSO I NOTICE THE !BUDDY THINGY TOO. SO ADMINS LIKE ME WON'T BE BALANCED DONT WORRY ABOUT THE CAPS
Re: Team Balance The buddy system should be disabled (Atleast, i think i turned it off, i'll have a peek later). But i'll give a qucik overview of it anyway The buddy system allows you to pick a "balance buddy", If you have a balance buddy on your team, then you will be skipped by the balancer, if you have a buddy on the other team, you get moved to the top of the switch list. Here's the pattern the Balancer follows when the buddy system is enabled: Find a dead player in the following order: * If he is an admin, skip him * If he has been switched before, skip him * If he has a buddy and is on the same team as his buddy, skip him * If he has a buddy and is not on the same team as his buddy, switch him * If has buildings built, skip him * If he is just a regular dead player, switch him Find a living player in the following order: * If he is an admin, skip him. * If he has been switched before, skip him * If he has more than 50% uber, skip him * If he has buildings built, skip him * If he has a buddy and is on the same team, skip him * If he has a buddy and is not on the same team, switch him * If he is just a regular live player, switch him
Re: Team Balance tom does, right? Oh btw, shit on front: ME, dark geit. (It's not nice to put urself on front xD)
Re: Team Balance the correct way is Dark, Geit and I anyway good work guys. i wish i can do scripts :|