Team Balance Team balancing has changed: Outline A player will not be switched more than once in 10 minutes. Balanced player is forced to play on that team for 10 minutes. All server admins are immune to balancing. Q&A Q: How does it determine if the teams are unbalanced? A: Purely by player count. Example: 10vs13 Q: Does it take the players score into account? A: No. Q: Does it take the players K/D ratio into account? A: No. Q: How does it pick a player to switch? A: The plugin goes through three layers of prioritization: Find a dead player in the following order: * If he is an admin, skip him * If he has been switched before, skip him * If has buildings built, skip him * If he is just a regular dead player, switch him Find a living player in the following order: * If he is an admin, skip him. * If he has been switched before, skip him * If he has 50% uber, skip him * If he has buildings built, skip him * If he is just a regular live player, switch him If the plugin still cannot find a player to switch, it will get a random non admin player, and switch him after the delay. If someone dies and fits the requirements after a live player has been selected the plugin will then switch that player. Q: Does this replace the built-in autobalancer in TF2? A: Yes. Q: Can admins join any team making the teams unbalanced? A: No. Admins are immune to switches, but not the built-in team joining controls. Q: What Happens to a player who has been switched? A: A player to accept his team for ten mins. It follows the following rules: * It now disallows changing to spectator during the force period if that would cause an inbalance. * If teams would not become unbalanced a forced players team change is permitted. * If during the force period the teams become unbalanced and the forced player is on the wrong team he is switched back. * Each time the player is forced back to the team his timer is reset; this cannot be avoided.