[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 28 Oct 2017.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed a client crash related to the Dragon's Fury
    • Fixed showing only a few weapons instead of the full set when redeeming a War Paint
    • Fixed an exploit related to the Heavy's health and the G.R.U.
    • Fixed contract objectives related to the Direct Hit not registering
    • Fixed contract objectives related to sentries not registering
    • Fixed War Paints and weapons that came out of campaign cases not displaying the correct rarity
    • Fixed being unable to turn-in one of the bonus objectives for the Medic contract
    • Fixed players being able to use the Thermal Thruster during the freeze period at the beginning of the round
    • Updated koth_lazarus
      • Fixed an issue with map-specific sprites not loading
    • Updated pl_enclosure_final
      • Fixed various errors related to textures
    • Updated cp_mercenarypark
      • Fixed enemy players being able to enter opposing spawn rooms
      • Fixed areas near cap A and cap B where Engineers could build in inaccessible areas
      • Fixed spawn room doors sometimes becoming blocked
    • Updated Steam Controller support
      • Game controllers which are attached but left idle no longer cause the game to assume that Steam Controller input is desired.
      • Reverted configuration change which caused some non-Steam Controller devices to default to using Steam Controller configuration. Users can re-enable this via the Steam Big Picture UI if desired.(Conversely, players who prefer the legacy gamepad mode, should ensure this setting is not enabled.)

    Continue reading...
     

Users Viewing Thread (Users: 0, Guests: 0)