[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 15 Oct 2021.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
    • Fixed clipping issue for the Taunt: The Profane Puppeteer
    • Fixed some sounds for the Taunt: The Mannbulance!
    • Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
    • Updated the Wandering Wraith, Corpse Carrier, Beanie The All-Gnawing, and Computron 5000 to fix issues with the materials/models
    • Updated the pickup/drop sounds for paintkits
    • Updated/Added some tournament medals
    • Updated the localization files
    • Updated cp_ambush_event
      • Fixed few exploits where players could get out of the map
      • Fixed control point 2 base plate in stage 1 not turning blue upon capture
      • Changed damage type from shock to bullet in underworld
      • Improved clipping
    • Updated pl_terror_event
      • Fixed few exploits where players could get out of the map
      • Increased spawn time interval of normal spellbooks
      • Fixed visual issue during warmup period regarding track models floating in air
      • Adjusted payload track select logic to fix rare issue with cart going off track
      • Improved clipping
    • Updated koth_los_muertos
      • Fixed a respawn visualizer not showing up on the RED side
      • Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0.
      • Fixed being able to spam grenades and rockets through rooftops
    • Updated arena_lumberyard_event
      • Fixed missing beacon particle to signify rare spell spawn locations
      • Fixed an issue with custom HUDs interfering with the map's own HUD
      • Fixed middle doors shutting themselves when blocked by a player
      • Fixed various props z-fighting inside of walls
      • Fixed instances of the announcer lines playing over the Merasmus' announcer lines
      • Fixed an issue that caused players to remain in third-person at the beginning of a new round
      • Fixed spells dropped by the skeleton king persisting between rounds
      • Fixed pumpkin bombs generated from spells persisting between rounds
      • Fixed server lag caused by dynamic props
      • Reworked various VO to use new soundscript entries
      • Merasmus will now react to player deaths with varying degrees of sarcasm
      • Pumpkin bombs will now all refresh simultaneously at the start of every round
      • Added a "No entry" sign to the middle doors
      • Smoothed surfaces around the map to ease flying around as a ghost
      • Increased sound of the ghost dispenser to improve healing feedback
      • Extended the warmup periods by 5 seconds (now 15 seconds)
      • Nature & Wildlife preservation measures
      • Removed the Observer

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