[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 19 Oct 2022.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Fixed missing nomip/nolod for Sniper's zombie image in the main menu
    • Fixed the match status HUD not being hidden during freezecam screenshots
    • Fixed the Safety Stripes hiding the Soldier's hat
    • Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
    • Fixed a problem on ctf_crasher related to infinite giants
    • Updated pl_sludgepit_event
      • Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
      • Added an extra resupply locker in BLU's first spawn
      • Added a few more Mann brothers voice lines and fixed the map description
      • Added Soul Gargoyle pickups
      • Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
      • Made the map a bit spookier
    • Updated plr_hacksaw_event
      • Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
      • Replaced barn balcony windows with widened doorways to streamline movement
      • Fixed the VO in the underworld playing multiple times
      • Fixed floating candles when the graves were destroyed
      • Updated the HHH to use the new "SetModel" input
      • Delayed final capture VO so they're more audible
      • Adjusted prop fades
      • Adjusted detailing
    • Updated cp_spookeyridge
      • Added significant health and ammo packs to underworld
      • Reduced damage dealt over time in underworld
      • Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
      • Added small healthpack to upper drop down area next to last
      • Adjusted ammo pack sizes around map
      • Slightly tweaked pumpkin bomb and coffin placement
      • Fixed a few areas you could get stuck in
      • Expanded area around coffins that won't allow teleporters
      • Fixed some minor clipping/collision issues
      • Adjusted some prop fades

    Continue reading...
     

Users Viewing Thread (Users: 0, Guests: 0)