[TF2 Blog] Team Fortress 2 Update Released

Discussion in 'Team Fortress 2' started by TF2 News, 2 Dec 2022.

  1. TF2 News Probably several years late

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Implemented VScript
      • VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
        • Interface with entities and the world like regular Hammer logic
        • Simplify things that were previously incredibly complicated/tedious in Hammer logic
        • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
        • React to game events and change the outcome of certain things, such as damage calculations
      • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
        • https://developer.valvesoftware.com/wiki/VScript
        • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
    • Added the ability to change the skybox dynamically using the skybox_changer entity or SetSkyboxTexture
    • Added support for custom MvM upgrade files packed into the map
    • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
    • Exposed several movement related ConVars
    • Implemented support for func_monitor and cameras
    • Implemented logic_eventlistener for listening to game events from Hammer logic
    • Added the ability to pass parameters and delay to MvM populator actions
    • Improved compile time with VRAD
    • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests

    Continue reading...
     

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